I didn't mean to play Hearthstone.
I didn't mean to play Hearthstone.
I'll say this for Square-Enix, they definitely go the atmosphere right in Nosgoth.
InnoGames' social strategy game Tribal Wars has seen over 50 million players embark on an epic path to conquest and glory since its launch a decade ago.
When I was first getting heavily into The Lord of the Rings Online back in 2007, a common joke among players, commenting on how slowly content was coming to match the pace of the books, was “Mordor in 2016 or bust!...
In a recent guest column on MMORPG.com, Goblinworks CEO Ryan Dancey responds to a Forbes article that casts doubt on The Elder Scrolls Online's ability to succeed as a subscription-only MMORPG.
There's a battle going on in the virtual skies, and it ain't pretty.
In a recent interview with Edge Online, Dark Souls II Producer Takeshi Miyazoe made light of free-to-play games and their, shall we say, inconsistent quality: Again, the notion [of going F2P] draws laughter from Miyazoe.
I was asked several times during my visit to Aeria Games last week what sort of MMOs I played.
A new report from market research firm SuperData examines the physical and digital card game market, giving estimates as to the size of both in the U.S.
I know, the title above sounds like a contradiction to this article from last month.
As surprising as it was that Trion Worlds seemed to pull a game out of its nether regions last week, I was even more surprised to learn that there was no NDA regarding it.
A topic that's come up recently around the MMOBomb office water cooler – if we had an office or a water cooler – regards subscriptions in free-to-play games.
Everything's better with dragons. That seems to be the philosophy in gaming these days, and Simutronic's Dragons of Elanthia is looking to bring that mindset to their own brand of action-based PvP.
Mojang is considering taking its Scrolls online collectible card game into the free-to-play realm, as co-founder Jakob Porser revealed last week.