“It's not uncommon to say we didn't have a super-stellar launch” was one of the first things Gazillion Community Manager Ryan Collins told me during our Marvel Heroes play session on Thorsday.
Jason Winter (Page 335)
Every free-to-play game is pay-to-win. That's a sentiment I see all the time.
It's not hard to spot the trend in new MMOs to have minimal hotbars, or in some cases, small and unobtrusive UIs as a whole.
In the wake of stories like this one, the United Kingdom has cracked down on the free-to-play industry.
Here we go again.
The year-end numbers from market research firm SuperData are in, and they paint a positive picture for online games that adhere primarily to the free-to-play model. SuperData reports that online gaming revenue overall in ...
I didn't mean to play Hearthstone.
I'll say this for Square-Enix, they definitely go the atmosphere right in Nosgoth.
InnoGames' social strategy game Tribal Wars has seen over 50 million players embark on an epic path to conquest and glory since its launch a decade ago.
When I was first getting heavily into The Lord of the Rings Online back in 2007, a common joke among players, commenting on how slowly content was coming to match the pace of the books, was “Mordor in 2016 or bust!...
In a recent guest column on MMORPG.com, Goblinworks CEO Ryan Dancey responds to a Forbes article that casts doubt on The Elder Scrolls Online's ability to succeed as a subscription-only MMORPG.
There's a battle going on in the virtual skies, and it ain't pretty.
In a recent interview with Edge Online, Dark Souls II Producer Takeshi Miyazoe made light of free-to-play games and their, shall we say, inconsistent quality: Again, the notion [of going F2P] draws laughter from Miyazoe.
I was asked several times during my visit to Aeria Games last week what sort of MMOs I played.