Albion Online
Albion Online is a 3D sandbox MMORPG with player freedom being at the center of the game. Players will be able to claim land, build a house, gather resources, craft items which they can use or sell, and engage in Guild vs Guild or open world PVP. It is up to the player to decide how they want to interact with the world.
Classes are unique in that they are tied to gear. Any player can wear any piece of gear, so equipping a robe will allow the player the ability to use more powerful magic at the cost of defense. Equipping a sword and crossbow will give the player the freedom to engage in melee or ranged combat. There are quests to level your battle stats and open world PVP or Guild vs Guild also allow the player to earn experience. This is fairly important later on, as players must venture into dangerous PvP areas to harvest the most valuable resources.
Resources are abundant in the open world, but tiered based on how dangerous the location is. This means players must venture out and gather what they can. Gather too much though, and the player will begin to move slower due to the weight, making him an easy target for a rogue player or nearby mobs.
Once back at camp, the resources can then be used to build items, -such as gear and weapons- which can be used or sold to other players. Non-instanced personal housing is also available and requires the player to gather a multitude of resources in order to complete crafting. Luckily, multiple players can contribute to building one structure. Houses give players more inventory storage, provide a respawn point, give character buffs and it provide a place to hang the spoils of victory. Guilds can even take over whole cities, claiming taxes from those who live within the city, but who must also defend them against other guilds in 20 vs. 20 battles.Disclosure: MMOBomb works closely with publishers and developers to offer a free and rewarding experience. In order to keep everything free to use we may sometimes earn a small commission from some partners. Find more info in our FAQ page.
Additional Information
Latest Updates
The update introduces the previously teased Dynamic Encampments and Resources, along with other features.
3 weeks agoIf you're a bit behind the current PC top-tiers, here's a few MMORPGs you can still probably enjoy.
3 weeks agoYes, that means Bob is back to cause more chaos.
3 weeks agoMinimum System Requirements (Windows)
Windows 7, 8 or 10 (64-bit)
Memory4 GB RAM
Storage2 GB available space
Intel/AMD CPU with SSE2
GraphicsGraphics card with DirectX 10 support or better
Additional NotesSpecifications may change during development
PVP is very unbalanced one guild has all the members, there are few smaller guilds.
Basically people who have the gear/gold(real money to buy) have a huge advantage.
You click on uninspired nodes, click on some more, rinse and repeat. Congratulations, you just clicked enough to get a ding! You upgraded a skill to let you click on something else! Whilst the "player driven economy" may seem interesting, it is halting to progress as you continually need to collect, refine and find purpose with your items, and can't sell them to vendors (as far as I can find out). You have an auction house, but as the low level ingredients can be found readily, and then crafted; and money generation isn't plentiful elsewhere then you cant purchase anything anyway... and can it be used with out click click leveling those damn dings? It has different than standard MMO ideas, but doesn't translate to better ideas... just restrictive and boring ones. No seemingly original ideas found in this game improve on the established MMO conventions.
Another aspect that may seem to have a grounding in reality is the carry capacity restrictions. You can only carry so much, but this fills extremely quickly and slows movement. This is super irritating, because all you are basically doing is clicking to carry stuff. No discernible inventory management system or sorting, uninspired item design and names. The crafting system is straight forward, click to get ingredients, refine and craft. Zero original idea. Craft points (or something to that affect) can be used to improve craft quality, but again - zero discussion or guidance on that aspect too. Every aspect of the game is far too slow paced and frustrating, including the death animations of half the animals that you wait that second too long to die, then you guessed it... click once, twice and sometimes a third time to collect ingredients... from. the. one. carcass.
The whole game feels like the developers thought, "this is a good game mechanic/idea" lets use it, but didn't consider player enjoyment. For me, that should be primary - the enjoyment and satisfaction of the player and customer. The pay to play business model is very questionable in the games current form, and if you're on the edge like me and decide to pay to experience it.... then unless you like monotony (such as the competitive sport of watching paint dry), then you may also be sorely disappointed like me. And instantly out of pocket after a few bland hours. I'm sure the PVP will be... uninspired also. I couldn't for the life of me go through the torture of clicking enough here and there to get to some meaningful combat.
The fixed camera is irritating, the art style pretty enough but lacking details, and the overwhelming click click click aspect is simply mind numbing,
If you're on the fence, thinking the game "looks good or interesting", and are already an experienced MMO player, please take my advice and look elsewhere - sheesh, just reactivate your WoW sub! ;). In my opinion, this game is extremely boring and not worth ANY investment - time, money or otherwise.
Because smaller companies, need cashflow so they can actually develop the game. So the developers
give us some power. Do we help them with a bit of money or not? Simple. It's a donation. Also;
Alpha Versions of a game, ussually arnt released too the public because their used to a bug free
game. But guess what; thats not what an alpha test is, so they want to have fans have a chance
to opt-in instead of the general populous btching about bugs.
-Chow
unfinished producs means that it stil can go better and better and remember this game is meant to be crosplatform so pepole can enjoy it when they are away from thier commputers .
what i am saying is just wait and see what wil become of it and judge it after the game is releashed.
There is not even one bad gaming business platform these days .
There only bad business management .
Some rich people make more money only from ads or one time buying .
Looking forward for next gen MMO's (free , awesome , lovely , unique) .
I asked them for a refund so they banned me from posting on their forum, thats how this company treats it's customers who dare to criticize their POS game.
yes...Yes...YES!