Anarchy Online
Anarchy Online is a 3D Sci-Fi MMORPG originally released in 2001 as a subscription based game, but it’s now available for free. Anarchy Online has four playable races (Solitus, Opifex , Nanomage, and Atrox) and fourteen different classes to chose from (Adventurer, Agent, Bureaucrat, Doctor, Enforcer, Engineer, Fixer, Keeper, Martial Artist, Meta-Physicist, Nano Technician, Shade, Soldier).
A lot of choice in characters and many interesting quests and PvP system has given Anarchy Online an immortal presence in the MMORPG world.
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If you're looking for an MMORPG game with a little more meat on the bones, this list should be for you.
1 year agoMinimum System Requirements (Windows)
Windows XP / Vista
Memory1 GB RAM
Storage10 GB
2.0 GHz Pentium 4 or better
GraphicsVideocard with 512 MB of VRAM
Additional NotesSpecifications may change during development
Thank you for the 15 years of entertainment, I hope for 15 more.
<3
1.)With 3 playable factions in the game, you're bound to see some hostility in chat from time to time. The players left in the game are all long time veterans. While there are several good people left in the game, the people left have known, and in some cases hated, each other for several years now. The game has always had a handful of arrogant players thinking they were God's gift to players, but for some reason, they just never left. Regardless of how small their organization (guild) got, or how few friends they had. We've had Rockdrala, Playboyfixer, Gunzfx, Emeraldninja... Just to name a few, and as far as I know, Rockdrala is the only one who isn't playing anymore.
~By joining the game now, players are joining an extremely dysfunctional community.
2.) AO had a poor start. FunCom still struggles to release proper games, but like EA, they still manage to make sales, and we still play them. AO has seen 4 or 5 completely different dev teams (if not more) in the course of my playing it. The first team left the game buggy and unplayable. Every team since then has been trying to stitch the code back together by blanketing over old code. Instead of correcting code, they would write a code to bypass a certain code. This leaves the program in a series of reading code that is immediately nullified by another line of code. This has caused even more issues and has made it very difficult for the dev team to track down the problems. The current dev team has been (or so we were told) that they are slowly trying to weed out these instances.
3.) For over 6 years, we've been promised a new graphics engine. Age of Conan was supposed to be using the same engine. AO never got it. AO has received updated icons in your inventory, and an updated UI, but nothing extensive enough to make a difference.
4.)In today's gaming world, everything is overly simplified. AO is not like this at all. The skill system is insane. I love it, but it takes some effort and getting used to. The skill system gives you improvement points with each level to be spent on skills.
The list contains 83 skills. Each skill's improvement cost is dictated by your race and class. You can train anything, but it's cheaper to train your character's pre-determined strong points.
You have the basic abilities like Strength, Stamina, Agility, Psychic, Sense, & Intelligence. These 6 base skills trickle into & add to all the other skills you have. They are essential.
All other skills are weapon types (2hb, ranged, 1he, etc.), crafting skills, special attack skills, health, etc. As a previous reviewer pointed out... "I’m surprised I didn’t find walking and breathing as stats." well... there is a movement speed stat, so... yeah. It's pretty extensive.
You do not grind skills. They are gained through the skill system only, or through mods on equipment you have.
5.) The crafting system in this game is actually fun to me. There's a lot of farming involved, and a lot of refining the materials. It also strives to keep things as logical as it can, so when you are crafting, you're not throwing a rock and a board together to make a wagon. It's several steps that show the items start to take form. (p.s. You can't craft a wagon in AO)
6.) Aside from the skill system, my favorite part of AO is the items. They go hand in hand with skills. Each item has heavy skill requirements on them rather than a basic level requirement. This allows for some diversity in characters due solely on player skill and determination. Why? There's no simple answer, but since this review is already somewhat lengthy, let's talk about it.
In AO, there are lots of ways to increase your skills. Whether temporarily, or permanently. Using IP in the skill window, extensive buffs which take up NCU memory (you only have so much, so choose wisely), items like armor and weapons, but most notably, IMPLANTS.
Implants are items designed specifically to boost your skills. They don't boost them in any small way either. Your implants (or symbiants in Shadowlands and on) contribute to 50% or more of your skills. They rely on base abilities (Str, Sta, Int, Psy, Agi, Sense) and treatment skill to equip. This is where the game got fun for me, and I was only 14 when I made my first "twink" and really got into equipping my characters in AO. Through a series of juggling buffs with swapping out items and implants, you can easily spend hours trying to get a new piece of over-powered (for your level) equipment on. The sheer sense of accomplishment is amazing. This game literally has you calculation long, yet simple, equations just to see if what you're about to attempt is even possibly. It's the kind of game you play with a notepad next to you.
Why be satisfied with a QL150 Perennium Blaster like everyone else? In Anarchy Online, those with the determination can easily push for a QL200 Superior Perennium Blaster and blow away the competition if they so choose. This causes for even more distinguishing factors between players, which helps with the cookie-cutter syndrome games suffer from.
7.) There are 2 ways of fast travel in Anarchy online. The grid, which digitalizes you and allows you inside a grid to choose your destination. This uses Computer Literacy skill.
Whom-Pah's are warp gates. They are less direct than the grid, but also require less skill.
Then there's always purchasing a vehicle and flying there. Yalmaha ftw!
8.) The game isn't lacking for content in any sense. As a well established game, it has a healthy number of expansions. As with any game, once you max out your character, there's nothing but PvP and farming cash, but getting there is a blast.
9.) Free players gain access to 200 levels. 200!
Notum Wars introduced PvP Land control and flying vehicles. (Free)
Shadowlands added 20 levels bringing the total to 220.
Also brought in were perks. A total of 40 perk points to spend on several perk lines were introduced with this expansion.
Alien Invasion brought about it's own level system with 30 levels. Again, with this expansion, players gained perks. 30 of them to use on several lines of perks.
Lost Eden focused on PvP with new gear. It also brought about PvP arenas and research. The global research goals for each faction have long since been met, however, each individual character has 60 lines of research related to their class to complete. This research is completed by adjusting a slider indicating a percentage of your normal XP gained to be used towards research.
Legacy of the Xan further continued the end game content with new raids and new items. No new levels were added, however new mechanics were introduced to spice up the experience.
Numerous other encounters have been added over the years. Anarchy Online content updates have not been reserved for expansions only.
In the end, a fully subbed player can expect:
220 levels.
30 AI levels.
60 LE Levels.
------
310 total levels to gain. That's a whole lot of leveling.
10.) The world is immense, and the quests make sure to send you all over the world of your choice. As with any game, there are grinding spots, but if you're focused on them, you're not playing the game as intended, so it's not the devs fault if it seems repetitive. ;)
Anarchy Online has a lot of your typical MMORPG content, but it also excels in giving you an experience that was, and still is, far more rewarding than any other MMO. It is dated, but if you can get past the graphics and tab-target turn based auto-combat, you will have an experience unlike any other you could find in any other game. I spent 8 years playing AO religiously, and still log in from time to time. No other game has even come close to capturing my attention like this.
Storyline:
Or lack of. There is little or no storyline at any point in the game. Nothing to really engage you into your chosen profession or feel like your doing your bit for your chosen faction. There are a number of quest lines but most lack imagination, story and are often a real grind. The general mission terminals are very impersonal and the mission rewards are rarely items of use to your character.
Other Players:
I've never played a game that's had so much bitching, trolling and all out I'm the king of the castle syndrome. General Player conduct is often bad, a lot of trainers, kill stealers and the like. There are of course good helpful people in AO but the percentage of the bad seems much higher compared to every other game I've played. You gotta cough up a lot of euros for some of that stuff.
The Economy:
It’s an old game so an expensive economy is just life. But everything is SOOOO expensive. The game really is ruled by the credit sellers. Even shop terminals and npc shops have priced items way too high for the corresponding level of player to afford without outside help. Any first time player is going to find raising credits a considerable grind compared with other rpgs. The in game micro payment items are really very expensive too.
The Game Itself:
Its buggy, really buggy. So many times have I got stuck in a wall or a door won’t open, it’s just terrible. The graphics are dated, yes it’s an old game but Funcom have done nothing much to improve this. There is talk and plans of a new engine blah blah blah, but nothing has materialised in several years. The free player experience is fun at first but gets dull very quickly. The expansion packs do offer a player a lot more diversity but again there’s a great lack of story and costs a lot considering the age of the game. If you want to upgrade to a paid account it will cost you about 20 euros for the expansions plus your monthly subscription cost of about 17 euros there’s no 30 day inclusive like you get with other paid mmo’s So yeah 37 euro’s is expensive considering there are newer better games that cost less. Admittedly you can get the monthly cost reduced if you buy it in 3/6/12 month blocks but it’s a fair amount to cough up in one go.
Funcom:
They have really let the fans down and offer no incentive to attract new players to what now is a very low population. Their customer service is slow and terrible. People get perma banned for glitching where to be fair its Funcoms fault the glitch existed in the first place. Really some new players got caught out on a glitch they just assumed was within the mechanics of the game. It’s been hit by the nerf hammer so much it’s actually started to bleed. Attempts to fix the economy have literally made it worse overnight and made players leave in droves. They only seem to listen to the old school PVP elite rather than the general population. Problems get fixed very slowly if at all, even then it’s usually too little too late.
It’s a crying shame, this game has so much potential to be so much better but no effort seems to be being made. I’ve put a lot of years into AO and I feel greatly let down. I have fantasied about winning the lottery and buying out Funcom just to make AO the game it should be. But as that’s never going to happen I suggest avoiding this game like the plague!
The game itself is huge, hard and complex compared to "modern" MMOs (i.e. WoW, SWTOR, etc.) and requires dedication, maturity and intelligence. Not everyone's cup of tea these days, since many gamers prefer instant gratification over patient character development.
The community is far better than anything I have experienced since, but unfortunately were are not very many players left in the game when I quit in 2012. Judging by the forums (which I still visit once in a while), not much has changed since.
Sadly, I think the game has finally died and Funcom won't revive it. But there will never be a game like AO again and I'm glad I played it for so long.
Anyway been bored of other games so trying to renew my AO subscription -except the account is bugged so trying to email them to fix it. I mean I am literally trying to give them my money but Failcom dosn't want it.
AO is literally the best game I have ever played. It has a very hardcore fan base, but it is niche, I think Funcom/Failcom just wants to make a huge commercial game to compete with WOW.
AO may be niche, but it is a solid game with very loyal people. Despite the face that Failcom has neglected AO so badly I still want to renew my sub.
Unfortunately Failcom is run by monkeys who make an amazing game which is very succesful, then completley neglect it and it's fanbase, losing their customers and profits. It makes me very sad.
Maybe I will renew my subscription to Eve. I find it lacking something though.... it has good crafting, customization, atmosphere..... everything I want from an MMO.... yet I don't feel inspired to play it anymore(I did for a year). But it has solid updates and support etc.
AO and Eve are the only MMO's I have ever paid subs for..... every other MMO looks too easy or simple for my taste.
Well while I wait for Failcom to fix my AO account... I will be playing rift, looks a bit simple compared to AO and apparently has no meaningful crafting or twinking...... but it IS free..... so I will try it..... maybe it won't be a complete waste of time........
What is dead may never die!
Warning to players who try F2P: AO restricts lot of its content to subscribers even if it seems you have a huge world to explore. I've played the game both as free player and as long time subscriber, the experience cannot be compared. Unfortunately, at that, as original concept of Rubi Ka has not gotten awful lot of attention for too long. To get the best out of this game you really should sub and find helpful guild to answer your abundant questions.
No, onto the nitty gritty. I have no idea what is going on with the nano isht yet. I mean, seriously, it's very confusing. And they have helpful tips that will walk you through it, but once you've played the game for two hours and have read enough info to fill the pages of, "Moby Dick", you'll be thinking your name is Ishmael before you get the nuts and bolts of this title.
HOWEVER- I am oddly attracted to it. The storyline intrigues me. I'm opting to stay Neutral- that's my way. But there is a war going on, and it really has a lot of culture and history to it. As far as MMo's go, this is one that deserves to have you stop and talk to the NPC's you see. I'm not for the packmule missions, but I love going to some far off locale to handle a Crypt. It's pretty serious.
The graphics look like Original X Box graphics to me. Still very polygonal, but with HD-ish textures. Not for everyone. For me, it's a nostalgic treat. Seriously, something about it's dated graphics harkens to my heart. I can't help but follow...
The level cap is... insane. 220, I think? And each level, you're not just assigning 5 or 6 points, you can literally refine your skill in ANY are. Wanna have a shotgun wielding Bureaucrat? AO has you covered.
I don't usually play PC games with the keyboard, usually opting to emulate it on Xpadder. However, I find this game best appreciated with a keyboard, which again, is a first for me.
I cannot believe this game has been around since 2001. Something about it's history is very interesting to me. I'd love to meet some of the vets, if there are any still on here, just to hear some of the cool things that have happened.
I must also say that I appreciate their website and store to a wonderful degree. I don't feel like I am being pummeled with "Pay Here!" ads and such. It just seems like a game for gamers.
Yes, this game is showing it's age. I'm also not sure how much longer this relic will around. I plan to try to absorb what I can from it. I recommend anyone with an interest in Sci-Fi or this title to try it out.
It's not as bad as you may think...
they should upgrade
It has a unique feeling for everyone who likes roleplaying, the skill and equipsystem has a complexity i miss in nearly all games.
Nothing can beat absolutely overequipping a charackter based on calculations and swaporder, its just wonderful.
I quit this game 6 or 7 years ago after most of my clanmates left, but i still like to remember back.
The only thing that would prevent me from enjoying this game again are the outdated tab-123456 battle controlls :(
cya ingame ( RK2 )
Also:The playerbase went into the extreme where a normal human with real-life ist very welcome.
The "stat system" is far too involved and could (VERY EASILY!!!) be summed up and trimmed without hurting the game at all but for whatever reason, everything you do has some stat skill involved. I'm surprised I didn't find walking and breathing as stats.
Also if you are new to the game, get used to nano-EVERYTHING. It's quite possibly the cheesiest route they could have taken and they take it to extremes. You even have Nano-targets. When targeting another player/NPC or mob it will actually say "Nano Target NameOfCharacter". I've been playing games for about 16 years now and this is till one of the bad ones IMO. If you like dated graphics, a horrible interface and nearly non-existent community then yes, by all means jump right in. Of the few people I was able to actually catch, it was like trying to ask something of someone from a different country. Either everyone was RPing and pretended not to understand my character because she was human or they acted like total elitists and scoffed at anything I had to say. This is nothing new to MMOs though, but don't walk in thinking people are going to be helpful in this game.
(Also, saying you "Don't recommend this to WoW players" is excluding over 14million people. Whether you like the Blizzard game or not is not my issue, I just think it's bad for business to anyone to push aside such a large amount of potential customers. :P )
Boring game play, bad graphics, terribly small community, annoying controls and so on. This game just isn't worth the time it takes to DL let alone play it at all.
It really is one of the best mmos I've ever played. You'll just have to be willing to put forth the effort to learn how it works, and with a great community, it's pretty easy.
It douse say how to play it but, you really have to think like a grown up to play this game.
I don't reccomend this to WoW players.