Unity And Improbable Are Back Together, Offering Full Support To Games Using SpatialOS

Jason Winter
By Jason Winter, News Editor Posted:
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Last week, we reported on the conflict between Improbable and Unity, which threatened to deep-six several games that were in development using Improbable's SpatialOS. Today, we received word of a resolution between the two companies, which makes Unity an open platform and should help avoid any further contention.

Here's the full statement from Improbable:

    Improbable is glad that Unity Technologies has done the right thing by making Unity an open platform. Improbable has access to its Unity licenses again and can provide full support to developers building games with Unity and SpatialOS. Improbable is confident that this situation will not arise again. Improbable will continue to update SpatialOS to work with Unity.

    We think the best thing for developers would be for Unity and Improbable to formally partner, and we hope to be able to discuss this in the future.

    This recent blog post talks more about our commitment to long-term support for developers using Unity.

    We would like to move forward positively and would also like to note that what we think is an incredibly positive thing, came out of the events of the last week.

    The three largest third-party engine makers in the games industry have now confirmed that developers should be able to host engines wherever they want in the cloud. This is a key step, technologically, towards making the next generation of virtual worlds possible.

    For more information on the technical details of how SpatialOS works with game engines, please see this blog post.

Now that that crisis has been averted ... hey, Jagex, think you could tell us what you're working on? Pretty please?

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In this article: Jagex, SpatialOS, Improbable, Unity.

About the Author

Jason Winter
Jason Winter, News Editor

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

More Stories by Jason Winter

Discussion (5)

Deathloche 5 years ago
This was dumb to begin with. I mean why take money out of your own pockets

Gahen 5 years ago
Worlds Adrift is not a free to play game, it only has a free island creator tool one can download, so I don't know why you use it as background on this site.

Also, considering how crap their servers are (stopped playing because of the instant kill bugs and terrible lag) it's hard to see how that technology would be the next generation of virtual worlds.

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