Secret World Legends Now Open To Everyone
Funcom's reboot of the modern day occult-themed The Secret World MMO, Secret World Legends, is finally open to everyone. After a short period of Closed Beta testing and this past weekend's Head Start for original TSW players and SWL beta testers, the game has officially gone live.
In honor of the launch, the Funcom team put together a spiffy movie-style trailer -- with most of the dialog taken from the game itself.
The new game continues the story started in The Secret World, while making a variety of gameplay adjustments such as new combat, the addition of a more standard leveling system, and the streamlining of certain missions.
There are a few important things to note at the moment. First, due to a exploit discovered over the weekend, the game's marketplace is currently turned off. This mean you will be unable to buy Aurum (the premium currency) using the 'Marks of Favor" in-game currency.
Also note that -- as I discovered over the weekend -- you will be unable to create Cabals or trade directly with another player without having Patron status.
The Secret World Legends client can be downloaded via the game's official site.
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And the new Chaotic Alliance Raid is just a week away.
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Elixir and Transcendence changes are indeed included.
With all the ups and downs the team has encountered, it'll be very interesting to see how today goes.
It relied heavily on the trinity. So here we are, rebooted, everything they said was unique now GUTTED out, turned on DERP mode, and tossing you free crap behind poor F2P monitization. Sorry. This crap won't ever touch my hard drive (to boot, the fashion is horribly bad,)
It's an amazing game with great story and fun gameplay.