Heroes & Generals Goes To Server-Side Hit Detection
Shockingly, proper hit detection is very important in an FPS. Reto-Moto's taking that to heart with the newest update for Heroes & Generals, which completely rewrites the hit-detection code, changing it from client-side to server-side, in the attempt to make things fairer for all players. According to Game Director Jacob Anderson:
"Improved hit detection has been on the top of our community's wish-list, so we have been working on a complete re-factoring of this for quite a while. We now believe that we have a fast, reliable, fair and cutting edge server-side hit detection system that supports Heroes & Generals in standing out as a truly unique wargame for gamers who want a deeper shooter-experience than simply playing one purpose-less match after the other in a standard map-rotation setup."
The new Spaatz Addon #2 also adds the option to choose toggle instead of holding the button down for many of the game's actions, as well as Staged Battles, which let you play against soldiers of your own faction, independent of the greater war.
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About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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The update also changes the duration of ranked matches on PC.
There's only two months left in the celebration after this gift.
The game is headed to Early Access “soon”.
I'm the producer for Heroes & Generals at Reto-Moto.
Yes, we're using SERVER-SIDE hit-detection, NOT client-side. So the body-text is right, but the headline is wrong. ;)
Cheers,
Kenneth