Heroes & Generals Gets a New Render Engine
World War 2 wasn't just won by the soldiers. Dedicated support teams behind the lines kept things running smoothly. Their invisible contributions made a huge difference that was reflected on the battlefield for the victorious Allies.
Making a similar contribution to the war effort is a new render engine for Heroes & Generals. The "Engine Room" update increases frame rate by 20% on average, with 70% of players in the latest test seeing an improvement, according to a press release from Reto-Moto. If you're looking for the technical-speak on how it works, the new render engine is
the result of a complete rewrite of the render engine optimizing it for a modern dataflow by using advanced multi-threading techniques so it better utilizes multiple CPU-cores
The update also adds a new tone-mapping system to provide crisper colors and temporal anti-aliasing for a more stable image. One downside of the new render engine is that the game no longer supports DirectX 9 graphics cards, which "served as a hindrance to game performance."
You can get the skinny on the whole update on the Heroes & Generals site.
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About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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