Developers For Dota Underlords And The Cycle Are Working From Home
What started in February with game developers in China has since spread to the U.S. and elsewhere. Game (and other) companies are telling their employees to work from home rather than coming into the office, to help prevent the potential spread of COVID-19, a.k.a. the novel coronavirus, and today a few more developers issued similar measures to help keep their workers safe.
Things have been "pretty quiet" on the Dota Underlords front the past few days, and that's because the dev team has been "working from home, taking precautions and adjusting to the current state of the world."
Hey everyone, as you've noticed this week has been pretty quiet around here.
The team is currently working from home, taking precautions and adjusting to the current state of the world.
We expect updates to resume next week.
Take care and stay safe.
— Dota Underlords (@DotaUnderlords) March 13, 2020
It's a similar situation for Studio Yager, developers of The Cycle, based in Berlin, Germany. It's caused modifications in the streaming schedule, but it's not all bad: "maybe we will have more time to play a few matches with you!" they say optimistically, while also promising that Ranked Squad Mode is still coming next week.
Dear Prospectors,
how are you feeling during these fine days of early spring?
We sure enjoy the first rays of warmth and sun that are coming our way ☀️In order to stay well and healthy, the entire team will work from home in the short term. pic.twitter.com/MmuNDPUsmn
— The Cycle (@TheCycleGame) March 13, 2020
There are probably more developers that have taken a similar approach, affecting some or all of their work force, and we imagine we'll hear more about those over the coming days. I will also be working from home for the foreseeable future -- not that surprising, since it's been my default for the last eight years, but I thought you all should know.
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About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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