
MMOBomb's Spunkify interviews Paradox North's Studio Manager John Hargelid on the spell casting wizard madness to come with Magicka: Wizard Wars.
By Michael Dunaway -
MMOBomb's Spunkify interviews two representatives for Spearhead Games on their new upcoming "soccer MOBA" that takes place in the future. Spunkify gets the scoop on current game mechanics and future plans for Project Cyber.
Those interested in a Steam Key for the game can find one here at the Spearhead Game's official site.
MMOBomb's Spunkify interviews Paradox North's Studio Manager John Hargelid on the spell casting wizard madness to come with Magicka: Wizard Wars.
Strip the dungeons out of an MMORPG and just play those.
Did it really need to be a sequel? Let's find out!
The gaming industry is a bit of a mess right now.
Lots of rumors and a VERY busy release week next week. Let's cover it!
Soccer is geuy. Only fggts and dik suckers play it. HUEHUEHUE
jokes aside, it feels slightly clunky, with weird-ish controls. The menu/loading screen aren't as good, though I understand that the build was quickly setup. For this game, it seems better for them to have only one champion, but to have it compeltely upgradable/customizable, though not in unfair ways, but more like TF2's weapons.