On this week's show we are totally confused by the direction Atlas Reactor is taking, we debate the CCG genre's future, and we chime in on how you can help make a game's community just a little less toxic All that and more on...
Free To Play Weekly – New Content, Betas, and Reveals! Ep 233
Snail Games announces Dark and Light, Trion reveals a brand new expansion for Rift, all that and more, I’m Zach Sharpes and this… is Free To Play Weekly!
Free-To-Play Weekly with Zach Sharpes is your weekly web show about free to play multiplayer online games from MMOBomb.com. This show presents you with the most important news of the week about free-to-play online games and the latest releases, with a few jokes thrown in for good measure. Have fun and expect a new show next week!
Don´t forget to subscribe to Free to Play Weekly via Youtube.
Soundtrack by:
Krewella - Come And Get It (Razihel Remix) http://www.youtube.com/razihelOfficial http://www.soundcloud.com/krewella
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When a game doesn't come to your platform of choice...just make one!
Was the wait for this troubled title worth it?
So, the actual price of expansion is both prices of subscription + expansion (50-70 euro in cash for first month on release). This makes RIFT the most expensive game out on market by far. And is it worth it?
With that said, due to such moves, player base is decimated. There were never less people playing RIFT, often coming to point that it's hard to form even decent 10-man raids, in which people have average or below gear, making it harder to complete even older dungeons than, say, a year or two ago, let alone that Trion invested so much time and effort creating new raid dungeons (and now zones too), in which bar 50 players on whole European cluster of servers together, never set foot in and aren't equipped to run them.
New stuff is always good, but in Trion's case they made content ahead that majority can't play. While they are enriching the game, they are losing players, making them short of income for their effort and next to nobody playing new content, and leaving players angry and quitting because they can't afford constantly increasing cash prices, nor can participate in new content.
Check out Minds of Madness, previous big patch 3.6, a big new raid, which is spammed as news and most patches are addressed to that dungeon since it came out . When it came out 2 parties consisting of players from all servers combined cleared it few times. Half of them had since quit the game, and since then just few people go to kill 1st boss only each month or so. So, where's the reason? Development, marketing and etc teams worked hard for months to make something that only chosen few could explore, while whole player base is asked to pay for content they can't access due to impossible advancement of their characters (at least in f2p mode). If it stays like this, new zones will be ghost zones where only rich kids will stand next to portals to show off how rich they are.