Gamescom had a slew of information released for a ton of free to play games so let's start today's show with a Rapid Fire round of small topics, move to all the MOBA news, and cap it all off with our review of Magic Duels.
Free To Play Weekly – What Is Too Casual? Ep 183
Otherland is heading to Steam early access, Neverwinter is nerfing difficulty, all that and more, this… is Free To Play Weekly!
Free-To-Play Weekly with Zach Sharpes is your weekly web show about free to play multiplayer online games from MMOBomb.com. This show presents you with the most important news of the week about free-to-play online games and the latest releases, with a few jokes thrown in for good measure. Have fun and expect a new show next week!
Don´t forget to subscribe to Free to Play Weekly via Youtube.
Soundtrack by:
rewella - Come And Get It (Razihel Remix) http://www.youtube.com/razihelOfficial http://www.soundcloud.com/krewella
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Sometimes you just can't keep a game down!
A Paragon-inspired project actually see the light of day, but can it compete with a crowded field of MOBAs?
Some are good, most are bad...but even some of the bad ones can be good, right?
Do "MMO" and "MMORPG" mean the same thing in your mind or is "MMO" more encompassing than that?
What is seen as hard by players, and what is seen as hard by developers is different as well.
We can take as example the recently 'released' Skyforge.
In this game they have those auto-attacks that do insane damage to you and cannot be avoided. Some may see this move as difficulty just as the devs no doubt intended.. i however see this as a cheap way out of having to create actually complex combat mechanics based purely on no-target combat.
One thing i dislike more than all else though, theme-park mmos that offer no challenge whatsoever. They just take your hand and you stroll through completely predefined park holding hands together maybe even laughing merrily.. right until you get bored next week.
Then it's love no more. :>