Versus: Battle of the Gladiator has converted to a free-to-play title, but will that be enough to draw an audience big enough so that players can actually take part in the strategic, skill based, hack & slash combat?...
Free to Play Cast: Rift, Nexon and NCSoft Financials, and Revelation Online Review Ep 201
On this week's show we break down the financial Q3 reports for both NCSoft and Nexon, dabble in Rift's new Starfall Prophecy expansion, and give brief reviews of both Revelation Online and Versus: Battle of the Gladiator. All that and more on this week's Free to Play Cast!
Discussion Timestamps:
01:26 NCSoft and Nexon Financials
17:44 Rift's Starfall Prophecy
28:11 Revelation Online and Versus Review
36:07 Weekly Bombs (DA-Bomb / A-Bomb)
45:14 Questions and Answers of the Week
If you have submissions for the show's Weekly Bombs, have questions for the panel (nothing is off limits!), or just ideas for what you want covered you can now send them to magicman@mmobomb.com. You can also be a guest in the show, just send us why you want to host, and what topic or game you would like to cover.
Free-To-Play Cast is the official podcast (and videocast) of MMOBomb.com about free to play multiplayer online games. Free-To-Play Cast takes on the week's biggest news with plenty of opinion, weekly bombs, community feedback, guests, laughs thrown in for good measure and much more. Have fun and expect a new episode next week!
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About Revelation Online and hype trains that hit walls, I recall saying that (in a realistic non-cynical or without being called Mr. Winters) my foot was back there on the other room and it seems I might've been right... again :) .
Da-Bombs for Mr. J. Winters as he absolutely has a great set of .../whistles... to show his address online and for Mr. Byrne's podcast edit skills and of course an A-Bomb for tobacco and lung cancer get rid of THAT.
As for the question of the week I'm a "play to get it" kind of guy I don't mind that other people pay to get content ahead of me provided I get the oportunity to play the game my way, sometimes I don't mind to wait as needed in order to craft some "keys" to open some "gates" to get some "content", or even farm or grind some currency to trade-in to partially pay for something I need to get as I delve further and further into the game. I find this engaging and intelectually stimulating and afterwords it'll get to be an achievement or even a badge of honor for me, especially if it's well done with the "store" in a more "roleplay" kind of way, all in all it can be a unique experience where everyone can win and not a "forceful capitalistic micronagging" endeavour. Now is this enough to sustain a game? Well the size of it's community needs to dictate I guess but when you look at certain games that make it you can't expect other games that do NOT do it to NOT do it. As examples are Warframe, Path of Exile, Marvel Heroes, Dota 2, LOL, HOTS, Smite, Paladins, Paragon, insert random TCGs, even Star Trek Online or DDO have in-game currencies that you can trade in to get Store Currency so you can more or less work your way through over time.