Battle for Graxia is the recent remake of Rise of Immortals.
F2P Cast: What does $100,000 Get You? (Ep 49)
This week on the Free to Play Cast, Magicman and Sejiro two man the show and talk about some of the issues with the Planetside 2 launch, look at a very vague KickStarter campaign, and talk about the robots in disguise! With viewer bombs from all over the globe and members sharing their online relationship status it's sure to be a unique show!
Free-To-Play Cast is the official podcast (and videocast) of MMOBomb.com about free to play multiplayer online games. Free-To-Play Cast takes on the week's biggest news with plenty of opinion, weekly bombs, community feedback, guests, interviews, laughs thrown in for good measure and much more. Have fun and expect a new episode next week! (every Wed or Thu)
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Was the wait for this troubled title worth it?
I have a a-bomb 4 Smite. First I most say it is a great game. So I give it a a-bomb for not have a openbeta yet. I personally think the game is ready and the beta players are starting be like the LoL communerty and when it's open the new players will be tern down how bad they are doing agenst closebeta testerst so did have months in game.
As for the question of the week.... Nope... I can barely give myself money so how am I supposed to give it to someone else? lol. I've never really even been on kickstarter before to begin with unless someone posted a link somewhere but I've never physically typed www.Kickstarter.com into my browser and looked.
Maybe I should start a kickstarter so I can buy my own island in international waters where there are no laws but my own..... tempting.
Question of the week: no I have not spent any money on kick-starters for games you can't spend money you don't have. I don't even have money to try those bacon recipes. I would have to know what the game was about and how it's played as well as what the money was going to before I begin to consider spending money on a kick-starter.
In response to the question of the week, no I have not ever donated to a free to play game - or anything - through Kickstarter. In order for me to give that sort of financial support to such a game, I will have to have already been invited to play some version of the product for free, and I'll have to have enjoyed my time playing the game enough to want to support it financially. This is similar to how I ended up treating League of Legends. Granted, it had already been in full release long before I ever played it, but it is such a great game that I felt it worth the money to shell our for a few skins. I like the skins I got out of it, but my actual purpose was to throw some money to Riot for creating such a great product. To date, LoL is the only F2P game I've spent money on for this very reason.
But that's no fun so let's make it theoretical. IF I had the funds to donate to a crowd-funded project, I want to make sure the company hosting the project knows exactly what they want the game to become. They also need ample prototyping footage of the product, treat us as they would a publisher because in the end we determine whether this game gets the green light. If you can, show me a prototype of the game, it can be a downloadable single player alpha or demo, or it can be a video showcasing the gameplay and design, I love using my imagination on these things, but I don't want to be delusional of what the end product will be, it'll only give me false expectations and probably leave me feeling let down if it passes and comes out the opposite of what I thought. Finally, make the selling points for donations the end product, not the 'rewards' given for making a set donation. Those are more or less "thank yous" for those who fund the project.
Archblade made an excellent example of what NOT to do in crowd-funding. Mainly, they're trying to sell their rewards, not their game. The rewards up to the 100 dollar mark is literally early access and possible items from the not so subtle hint of a cash shop.the 100-300 marks are fairly typical in a crowd-funding campaign, so no beef in that margin but the jump from 300 to 10k is beyond ridiculous and the reward is vague enough as it stands. Maybe if they mentioned being flown to the studio for a weekend to discuss the character's design, maybe play test the game, hang with the devs, hell throw in a 'producer' title, and I can understand but as far as I know I'll pay 10 grand to sit in a Skype call. It doesn't seem like it's worth the trouble or the cost.
The moral to crowd-funding success is to sell the product, not the rewards.
Now that i had my soapbox of the week, I'll just move on to my Bombs.
A-bomb goes to... me? Yup myself along with anyone who take video gaming far too seriously. Let me clarify. It's okay to be serious about video games in general. I personally view them as an artistic medium like music and literature. I appreciate the work that goes into them. I wouldn't be going for my MBA to be a game producer if I didn't. My A-bomb is to those who rage at video games and pretty much make our medium look bad by taking violent and/or obscene action(both verbally and physically) over the outcome of a game. I A-bomb myself because I admitted fell under that category and "having bad times in real life" shouldn't be a justified reason.
Games are meant to be fun, there's more serious matters in the real world to be, well serious about.
Anyway, thanks for the good show as always guys!
Oh yeah, I missed out on this: DEMINA GET OFF MY PORCH! :P
Until now, never heard about Kickstarter, so I haven't supported any games on it. I did purchase the Humble THQ Bundle though, to support THQ (who are pretty down in the dumps right now) alongside Humble Bundle Inc.
I have two A-Bomb's this weak for Planetside2. The game look nice and all that stuf, until now I've run it well in medium specs etc, etc... but one thing that the game lack, and this is an huge thing, is a tutorial. The lack of this almost made me drop the game because why do I have to do the work of SOE and gather the basic info about the game when that's the job of SOE or who else made the game.
a-bomb for the lack of players in the stress test although i think most people already forgotten this game still exists. da-bomb for firefall's gameplay mechanics which promotes teamwork and so far, i haven't heard anyone shout ks-er.
as for the question, i have not supported anything on kickstarted but i am willing to push out 50 to 500 if the company is making something like mechwarrior online+gundam+planetside2, basiclly a gundam mech with planetside 2 war style.
Question of the week : No i havent backed anything on kickstarter just because of not having enough money to do it, but im looking forward to back something. By the way, i get why you dont like Kickstarter so much but you should admit that the core idea is really good but the execution is not done very well, i get that some people are trying to exploit Kickstarter but there was some really epic projects such as FTL or Star Citizen that really needed the money and for this, kickstarter can be good.
My bombs :
I have an A-bomb for almost all F2P games for having really bad community. It is not that bad MMORPG games but in games like League of Legends or Team Fortress 2 where the core to victory is strategy and cooperation, few people can wreck whole game up.
I also have a DA-bomb for Team Fortress 2 and League of Legends for still having the best Cash shops i have seen in a F2P game, take an example EA!
And also a DA-bomb for Age of Wushu just for looking to be awesome game and coming up with something new.
QotW: Haven't backed anything on Kickstart nor similars. What would get me pledging? Solid and detailed information on the project, a good amount of videos showcasing what they have achieved and what they plan to achieve. Their current structure, what is lacking, why is it lacking and how will it benefit, how the money is intended to be spent (don't just throw a general "for development and sustain our people". Not saying make me an excel chart, but do put up something more concrete like "Hire X folk, upgrade this, get license for Y engine"), you know, sell me your product!
It's not because it is on the internet that I should just toss money at you for saying you have an idea. Try that one with a bank, it will be hilarious.
Weekly bombs:
DA-BOMB: Wizardry Online! Get me some of that Demon/Dark Souls on a massive multiplayer environment and you have a recipe for fun and grief! Just a minor downside is that I find the combat to be a bit slow and stiff. But hey, stuff can improve over time.
A-BOMB: Mortal Online. Love the game, it's like Ultima Online in 3D with good graphics but...what they did was similar to EA's approach onto "free" to play. Cutting out your free players from looting and trading the good stuff could've slipped if you weren't already capping them to 60% of what a sub character can be. Seriously, timeless trial there, not Free to Play.
Other than that the boosts seem a tad over expensive to the point that your actually better off taking a months sub.
As for the question of the week i've never supported a game through a kick starter mainly because i'm skint atm...theres almost nothing i would out right give my money to because i like the idea of the game or how they say they want to make it but i would have put money to Path of Exile but only because i did manage to get into the closed beta and like the way it is shaping up.