On the second episode of our new series, MOBA Spotlight, Spunkify checks out Bakasura, the new Melee Assassin introduced recently to SMITE.
F2P Cast: Gamescom Favorites (Ep.35)
On the show this week Brim and Magicman give their rundown of some of their favorites from Gamescom, drop a new "Brim's Derp of the Week", throw in some Weekly Bombs, and mix it all up with your bombs and question replies. Does it all end peacefully or does this two man show turn into a fight over everything? Find out on this week's all new "Free to Play Cast"!
Free-To-Play Cast is the official podcast (and videocast) of MMOBomb.com about free to play multiplayer online games. Free-To-Play Cast takes on the week's biggest news with plenty of opinion, weekly bombs, community feedback, guests, interviews, laughs thrown in for good measure and much more. Have fun and expect a new episode next week! (every Wed or Thu)
Don´t forget to subscribe to Free to Play Cast via Youtube.
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Plus we're having fun with random MMO questions the hosts didn't know were coming!
Will it offer more than just an updated nostalgia hit?
The industry seems to be peeling back a bit from live services...does that mean they're on their way out, though?
NCSoft and Amazon Games bring the F2P MMORPG to a global audience, but will they like it?
I find myself hopping in and out monthly into some games just to check up on people.
I am thinking the subscription model will stay, we'll just see a lot more gated-community freemium games and possibly a lower sub bracket ($5 or $10) to keep subs engaged instead of pressing the maximum current. However, the economics of this one are still going to be weird, since an MMO game is more than just the initial production cost, it's the maintenance for the servers for the numbers of players and cash shops do seem to be benefiting from that hugely, they're also good for a poor economy and customer retention.
As for subscription models I don't see them going away, just changing. With companies gaining a large catalog of f2p games I see a subscription service that will give benefits across all their games. Just to take PWE as an example, they could offer a $15 or subscription that would give you that much cash shop currency across all their games each month. They could either let this currency accumulate or have it reset back to the amount each month so there would still be a reason to buy currency beyond the subscription amount. What got me thinking about something like this is the Playstation Plus subscription that just adds stuff like free games so long as you sub and other such benefits, while non-subscribers still have full access to the basics such as online gaming, friends list, etc(unlike XBL which requires you to sub just so you can sub again for other things like Hulu and Netflix and such).
For the question of the week, some clarifications on what is defined as Indie are needed as there seem to be several definitions. For example Obsidian is an independent developer who has been contracted by several publishers. Then there's Red 5 which basically publishes and maintains their own rather large projects without a major publisher. You also have developers like Mojang who make their own games that are fairly standalone with multiplayer servers being privately hosted. And then you have people like Johnathan Blow...hard, who make artsy games and then bitch when other people tell them their games aren't not the best game ever with a deep emotional, thought provoking impact with a commentary on the sad state of human culture blah blah blah(can you tell I don't care for these people?) .
So I'm going to have to take stab and go either the Red 5 or Mojang categories. Unfortunately the game I want you to all play is currently in closed beta and that's MechWarrior:Online. A game where I can just tweak for hours on end to get the right build for a mech and then running it through to see if I've failed completely or it succeeds beautifully...why would not want to play something like that!
for my bombs gotta be for raiderz and its an a bomb all the problems i kept having in game lag making the game un playable getting kicked out of game and not being able to log in (several times) i could more or less forgive but the way they chose to deal with over population annoyed me. (splitting of europe and na) It is the most loathsome and lazy ass way, developers deal with it.
on a brighter note a da bomb for ccp games and dust 514 while its a console game it was announced that it will be free to play
and finally im gavin freeman and yes it hurt like nuts.
And one more thing- Pay 2 Play will not return once it inevitably fails. I will try to keep this short. People do not see money as a fashion statement. People do not like giving away money. What you are suggesting is that people, after a few years have passed, will decide that now they feel like being forced to pay a fixed amount of money on a rigidly set time span and that being free to not give away money, if they so choose, was to much of a burden for them. And now they hate it. "We want less choice" !
This has the same chance of happening as women deciding that they no longer feel like having the right to vote.
And yes, seeing F2P (for what it is) as a change in human mentality rather then a poor mans bagel (that made no sense but it was the best example i could pull out at 02:00 in the morning) it is logical to presume that F2P will certainly outside of the realms of MMOs. And the way i see it- eventually ooze outside of the realm of games in general.
MC baggy pants are still awesome.
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City of Heroes/Villains and Star Trek all have The Foundry. If you are curious as to how they work. Try them out. It is a huge part of each of those games but none of those games are founded on the Foundry, they are perfectly capable of standing on their own.
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Magicman, I know you will be playing, Idk if there are servers, But if there is what server did you create your char on and what's it's name. I will add you to friend's list and maybe Finaly be able to game with you for once !
Inflictious
And I disagree a bit about pwe, the cash shop do offer some dumb stuff, but is not that bad, anyone that wants the hardcore game and plays like a hardcore game can get access to those items... is not like they are EA or SOE, if you know what I mean xD
I would say that I like the f2p idea, but EA should just do b2p games, sell them and leave us alone... I'm scared with this Command and Conquer and we all know how Star wars will suck
About the browser thing, I would play way more browser based games if they had a downloadable client, I hate browser games, they are laggy, they don't work great, most times not because of the game itself but because the browsers are terrible
I do not agree that subscription will come back to be the thing, yes, EA and some insane publishers might still make p2p games, but nobody will pay, there is no reason to rent a game forever... and is not about production value, f2p are getting way more money than almost every p2p game, the companies only insist in this model because they think they will have the 11 million players for 10 years, and they won't, not even WOW will hold that number... and Star Wars and Secret World are proving that there is no reason to even try this model ever again, and everyone that don't agree with that, that still say that subscription is not dead or dying, always bring WOW as the only example, and the thing is, WOW is one in a million, no one will have this success with this business model, wow is surviving because already have committed playerbase, and even Blizzard already said that they are interested in f2p and that WOW might be f2p in the future (nobody doubts that xD), so the only example to sustain that subscription is alive is a game that won't be p2p for too long either