On this episode of Foreign Fridays, Spunkify tries to survive the alien zombie infested world of the third person shooter Hounds Online!...
F2P Cast: Adding Rift to The F2P Roster
On this week's episode we discuss the announcement of Trion World's soon to be Free MMO Rift, the recent misfortunes of Minimum developers Timegate (why didn't they pay their pizza bill!), and Neverwinter's never ending woes. All of that plus some update discussions and talk of EA's newest MOBA before we top it off with our viewer bombs and question of the week responses on this episode of Free-to-Play Cast!
If you have submissions for the show's Weekly Bombs, have questions for the panel (nothing is off limits!), or just ideas for what you want covered you can now send them to michael@mmobomb.com. You can also be a guest in the show, just send us why you want to host, and what topic or game you would like to cover.
Free-To-Play Cast is the official podcast (and videocast) of MMOBomb.com about free to play multiplayer online games. Free-To-Play Cast takes on the week's biggest news with plenty of opinion, weekly bombs, community feedback, guests, interviews, laughs thrown in for good measure and much more. Have fun and expect a new episode next week! (every Wed or Thu)
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Lots of rumors and a VERY busy release week next week. Let's cover it!
Do "MMO" and "MMORPG" mean the same thing in your mind or is "MMO" more encompassing than that?
Sometimes nostalgia is nice, but is it enough to get you to try out a new free-to-play MMO?
Will it offer more than just an updated nostalgia hit?
and i am very dedicated to aion i guess
i think different server options for games would attract more players to games, and give players the ability to engage in different environments with the same game.
why cant RIFT offer gear in the cash shop in some servers and not in others. some players wont like it due to the fact it kind of diminishes their efforts, and others will like it due to limited play time etc. allow some transfers at the initial change and make everyone happy is my opinion.
other server options could include full loot pvp, quicker/slower progression, quicker/slower looting options etc. the people who get paid to come up with these types of ideas could refine this idea far better than I could im sure, but to ignore these options is only causing companies to miss possible customers imo.
So it's the old discussion of "buying power in a f2p game". Generally everyone will say "f2p cosmetic cash shop is good; buying gear is bad". But it's more complicated. First: Do you HAVE to buy power/gear in order to make the game playable or to have a chance in pvp? If the answer is yes then the gamw will be branded pay2win.
Second: Is it possible to get what you can buy in the cash shop by grinding currency or grinding until it drops? The dropping part may become pretty difficult if it's in a dungeon or area where you can't solo but no one's playing there anymore.
It's a phenomenon I have observed in many mmorpgs. A few weeks or even months after release you have a constant stream of new players to the game and if you find yourself in that stream you will always find partys for instances and group-quests. But with time most players reach end-game content and the stream of new players fades away. Now imagine an expansion comming out. Now the end-game group has fun there and abandons the "old" end-game content. Every new player reaching that point now will have difficulties finding a group to overcome "old" end-game to reach "new" end-game.
Game devs used many ways to tackle that problem. A new server for example gives an individual player the chance to play alongside others rather than trying to catch up to an old server's top players. And as expansions get a lot of publicity which leads to new players we see new servers coming with expansions quite often.
Another way is giving new players ways to bypass "old" end-game group content and catch up to the top. And this is the category that "buying gear" falls into (or should anyways). But there are alternatives: Make it easier to obtain "old" top gear and while veteran players will mourn "Back in my days it wasn't so easy" the new playerbase will be happy.
Examples: League of Legends and Planetside2 make old champions/weapons cheaper while new come out. Runes of Magic introduced several mechanics to solo grind gear that allowed to skip huge parts of the game. Other mmorpgs increased drop rates. The cash shop should be an additional option, not a mandatory one.
Tl;dr: Letting players buy gear in the cash shop that you need to skip content is a lazy and greedy way to help new players to catch up.
Qroxta
Its a shame that it gets so overlooked :(