World of Tanks Unveils Three New Game Modes
With the recent launch of World of Warplanes and development spent on World of Warships, one might think that World of Tanks might be a bit lacking in the new features category. Not so much, if the new dev diary from Wargaming for Update 9.0 is to be believed.
To break the stranglehold on the world map that the biggest clans have, fortifications will be added to the game, allowing smaller clans to create buildings that give clans various advantages, like a bonus to income. And, of course, you can ransack opposing clans' fortifications, but only once they've reached a certain level, to protect smaller or newer clans. As for the battles themselves, players will be granted the ability to call in airstrikes, plant mines, and do a number of other things to help defend their bases.
Historical battle mode will also be a big part of the new update. The video goes into quite a bit of depth about the difficulties in accurately portraying these battles, and even introduces respawns for lighter, support-style tanks.
Finally, a garage battle mode is in the works, where players will get to roll out with multiple tanks in their garage. Shades of War Thunder, anyone?
So what do you think of the new game modes?
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Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
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- prototypes and blue prints all over the place which causes nonsense fights like T29 vs KV-1, T69 vs Cromwell or having tanks from completely different era fighting vs each other Tiger vs T54 for example.
- 6th sense (utter nonsense)
- gold ammo
- small maps with 2 choke points
- no skill based MM whatsoever, roflstomp fests in almost every match, it's not really a rare thing to lose 10-15 matches in a row, you can't carry a bunch of brain dead players no matter how good you are. Without skill based MM you are stuck playing with bad players forever, your skills evolve, you become better and you are stuck playing with bad players which just builds your frustration with the game the more you play it. You either roflstomp enemy teams or they roflstomp you, balanced matches are rare.
- RNG. When RNG starts its trolling, you will keep dinging almost every single shot during the match. I remember of several times when I even dinged T49 with Hellcat which is absurd. That's like paper dinging a pistol bullet.
These are one of the main reasons I stopped playing WoT after 15k of matches, went to WT and never looked back. They can implement whatever they want, but they are not fixing any WoT's burning issues with any of that. You can implement 150 game modes, you can improve graphics as much as you want but the main problems remain the same.
Don't think they're spokesperson realizes that everyone is using the hitskin mod in competitive games (i.e. clan wars). Sure some people don't, but they are generally people that have memorized them or w/e.
I guess that's kind of inconvenient to admit to though (so perhaps the spokesperson is just straight up hiding the truth) when you are supposedly doing a texture overhaul on the tanks to make the game look better, in so much that alot people are using replacement textures on tanks anyways.
Some "new" features are exactly what makes War thunder seems a better game for a lot of people... (Including me)
Now get rid of invisible tanks, gold ammo and insane repair prices and maybe i come back to WoT.