Warface Reworks Damage Indicator So You Don't Think Your Bullets Are Going To Waste
"In Warface, just like in any FPS, shooting plays a fundamental role." Truer (and more obvious) words have rarely been spoken, and it's this most basic part of the game that My.Games switched up in the game's March update. In particular, it's the "damage cross" indicator in Warface that's underwent changes, with the goal of making damage indication more clear and obvious to players.
The dev team laid out three issues with the old damage indicator:
- Each hit had its own damage indicator.
- The old indicator displayed only the damage done to the enemy's health and neglected the damage done to the armor.
- The size of the displayed "cross" directly depended on the damage dealt to the enemy's health. If we take into consideration that almost three quarters of damage are dealt to the armor if the opponent has armor, it becomes clear why damage indicators used to be different all the times.
The combination of these issues made it seem like very little damage was being done, when in fact, full damage was registering, even if it was coming from multiple shots in a volley or being mitigated by armor. In the new system, the damage cross indicator depends on the overall health of the enemy -- so that the weaker an enemy is, the bigger the cross -- and armor damage is also indicated.
Proper registering of hits in the UI of an FPS is not something we typically think about as needing revision, especially several years into a game's life cycle, so good on the devs for taking the time to rework this most basic aspect of Warface. Now if they could only do something about the silly name ...
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About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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