WAKFU Redesigns Kelba; Strengthens Ties to TV SHow
WAKFU, the free to play, tactical MMORPG from Ankama, is changing things up on players this week by revamping the island of Kelba. The famous island's facelift not only adds a new visual appeal for players, but also opens up a deluge of content for players level 65 and higher. This redesign also brings the island more in line with how it is represented in the anime version of the game's world shown currently on Netflix.
On Senior Jenry Hones’s advice, adventurers are invited to look for a magic map, in order to locate new magic artifacts. In the course of an adventure full of new developments, players of level 65 (or more) will meet Miranda and Kabrok, the famous and well-liked couple of the WAKFU TV series. Players’ wanderings will also lead them to cross the path of Kelba’s merchant Hadibal Toot (seen in episode 3 of the first season of the series).
The new adventure starts with part one which became available today and part 2 will launch on April 2nd.
I have kind of a love/hate thing going on with WAKFU. I love the game and technically it is free to play, but there are clear benefits to paying the subscription fee and that makes the free to play aspect feel almost more like a trial for me in many ways. What about you?
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Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous gaming websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.
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It isn't quite the suit you may be familiar with, though.
Pros:
-MMO with tactical RPG gameplay.
-Lots of classes to chose from, also not gender locked.
-Player based economy completely, 0 NPC shops. Influenced by a great variety of professions.
-Nice art-style and soundtrack.
-The only MMO I've played that has an storyline.
Cons:
-Excessively grindy.
-Easy to fuck up your character if you are new.
-No real community, you are on your own out there. (very hard to find people to play with)
-At certain point early on you run out of story quest for a while until you gain more levels.
-No variety of NPC partners (allies), you have to buy them on the item mall mostly.
-You need consumable keys for every fucking dungeon : /
In conclusion Wakfu is a great game with lots of potential but they need to fix how game progression works and how the community has to interact between themselves. Also the game can get annoyingly grindy, not rewarding enough at many times. It is a good game but not worth spending time on unless you are playing with friends. Kinda of a pity its like this since there aren't really any MMOs out there with this kinda of gameplay. You are better off playing any console tactical RPG instead of Wakfu.
Anyways, it's good to see wakfu active.
Game has a tactical style gameplay one thing to compare it to would be FFA Tactics. The art style is amazing. Population was quite low before , but now since the game went to steam it's pretty healthy.
If you like something different from asian style mmo's that we have too many of give this a go. Community is very friendly and I'm sure you will enjoy your time in the game.
yea it is very very grindy but world and monser design is amazing i just want to see more
there is alot of classes my fav. is summoner.. they got active gms and dev team witch is nice....
there is eco system where you need to 'plant monsters' so you can kill some if there is no monsters in that area.... there is politics etc... game have soo much to offer... population is fine there is people everywhere , it is not p2w game unless you cound exp boost items like p2w...for me it is not ...very good game!