Victory Command Looking for Beta Testers
Petroglyph Games, perhaps most well known for their work on Westwood Studios' Command & Conquer series, is looking for players to sign up for the next round of closed beta testing for their upcoming, free-to-play, RTS/MOBA genre blend, Victory Command.
According to the game's website:
Victory Command is a free-to-play RTS that pits you and four other commanders against five enemies in tactical combat.
Choose a company of units comprised of either infantry, jeeps, or tanks and customize them for battle with literally millions of strategic combinations. No battle will be the same.Teamwork is key in this 5v5 arena. Coordinate with your other commanders to out-gun, out-maneuver, and out-play your rivals.
Not known for MOBAs, it's nice to see that Petroglyph Games has partnered up with Neoact, the team behind Chaos Online, to bring a little bit of MOBA experience to the team. I've always personally been better at RTS games than MOBAs so I am at least curious to see exactly how these two genres end up blending together.
You can sign up for closed beta here.
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About the Author
Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous gaming websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.
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It looks Similar to the new End Of Nations, which is why it's doomed to fail in my opinion. If End of Nations stuck with their oldschool gameplay during Alpha, the huge Rts Coop/VS gameplay it probably would've succeeded, in the fact that they were pretty much the only game to try something so unique, can't for the love of me figure out why End Of Nations went "MOBA". They obviously tried jumping on the "hype train", and burned their entire game to the ground.
I don't think "Victory" will be any different, maybe they should do the exact opposite of the new "End Of Nations", and bring back the massive Rts style gameplay. I enjoyed that much more.
If you mix the two up, you'll end with a bunch of strategically almost useless groups, because you either specialize your units against a different unit type, or have one of each class, both useless in their ways. And the game needs insane teamwork and communication to work, especially because with the lack of base building people will always be busy controlling the units around, and unable to chat.
For example I tried End of Nations (RIP) and immediately encountered the listed problems. I tried a Total War-like MMORTS, which had the same aspects and with it the failures, but I can not remember it's name, neither find it through google, probably RIP too (btw. there were many races, for example I had an army of dwarves, if someone remember please tell me it's name).
I can't find out why developers try to push this failed concept (probably because the MOBA train), while other concepts, like Battleforge or Battleswarm were great games and only died because of the complete failure of their marketing (both were among my favourite games despite of their serious underdevelopment).