V Rising Devs Offer Players Insight Into The “Nitty-Gritty Specifics” Of Development
The latest dev blog covers things that players may not think about unless something goes wrong.
Stunlock Studios’ latest V Rising dev post is for those people that really want to know what’s going down on the development side of things. We’re talking more than just the surface-level stuff. Instead, they wanted to offer a look at things like creating the behaviors for living creatures in the game world, making mounts more interesting and useful, and literally moving mountains.
In the case of the living creatures' behavior, the post discusses two aspects – figuring out their behavior and deciding where to spawn them. It also addresses what the dev team is doing to make this happen without overwhelming the game’s system. Basically, this is one of those “if a player isn’t around it see it, it doesn’t need to be there” situations.
With mounts, the devs found that they became a bit useless and uninteresting to players, so they want them to be more challenging to locate and have more individuality. The solution is to randomize their qualities – things like movement speed and acceleration. Then players will find some feel better to them than others and go looking for specific mounts. Oh, yes, and they’ve added the ability to name mounts and use them for additional storage.
As for the mountain moving bit, the idea is to just make the world feel better. To do this they’re using the “chunk system” described in an earlier update. This system allows them to arrange the world into chunks that can be moved around quickly. To make things feel better for players, they’ve taken some of those chunks and fused them together. This creates a more cohesive environment for players to be in.
Of course, the dev post goes into even more detail on each of these subjects and also covers a few others. Those with an interest in the game development process should definitely take a peek at it.
In some additional notes, the developers also had a few non-development things to address. They’re currently preparing for an art contest and more info will be coming soon. A Tiktok account has been created – because everyone has to have one of those now. And…closed beta is on the way, so if you haven’t signed up yet, do.
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QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.
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The event is underway on Xbox and PlayStation.
Valve has yet to make any public reply.
The team's even ready to update broken builds quickly in early access.
Still no date on an actual release or arrival on Steam, though.
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