V Rising Developers Talk Art And Design, Diving Deeper Into What's Coming Next For The ARPG
Feast your eyes on these new enemies.
She can totally bite my neck.
Stunlock Studios provided an update on what’s going on with V Rising in Dev Update #22, focusing on the creation of new enemy factions and the challenges involved in their design. The concept of "unit families'' is introduced to the survival game, representing factions that dictate how different entities interact based on their allegiance. This update reveals the addition of a new, destabilizing force that serves as a formidable endgame enemy — intended to challenge players in swarms. These enemies are designed to be visually distinct, exuding an air of hostility that aligns with their war-like nature.
The development team emphasizes the importance of collaboration between design and art departments to ensure the new creatures fit seamlessly into the game world. Visual distinctiveness is crucial for readability, Stunlock Studios said, especially in large-scale battles where players need to quickly identify different threats. The post delves into the artistic choices made to communicate the invaders' violent nature and their differentiation from other inhabitants of Vardoran.
This update also touches on the technical aspects, acknowledging the crucial role of engineers in implementing unique abilities and interactions for the new enemy faction. And apparently there will be more content on the way before the holiday season.
Related Articles
About the Author

Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
More Stories by Matthew D'OnofrioRead Next

Grind out them Personal Conquest Points and go get some neat rewards.
You May Enjoy

I wasn't a huge fan back in the day, but yes, I'll be trying out the game's return.

Those Problems With Path Of Exile 2? Some May Be Intentionally Part Of A More Free-flowing Dev Style
It seems there’s a lot of winging it going on.

It’s time to stop the Cult of Vul.

DECA calls the new trial a return to "epic, mechanics-driven boss battles."
Discussion (0)