Update #1 For Jected - Rivals Is Live, Featuring Group Player Features Plus New Driver And Map
Players can now team up with two rivals to compete against five other teams.
Get yourself back in the driver’s seat.
The first major update for Jected - Rivals is here, introducing group play features. That means your typical friends list as well as an invite and party systems. Players can now team up with two rivals to compete against five other teams, eliminating them one by one to secure victory.
Also, there’s a new rival named Charlie Cheaton for purchase and a new map called Dynomine. This setting focuses on distance jumping through various elements like jump pads and updrafts. The patch includes several fixes and improvements too, such as addressing nudge indicator decals, maintaining momentum while switching vehicles mid-air, enhancing competitor table visibility, updating audio settings, refining AI racing splines, and resolving issues with nitro UI and usability.
Furthermore, Pow Wow Entertainment made balance adjustments to vehicle aspects, language options can now be changed, and several bug fixes have been implemented. Cars will no longer spin in place after collisions, for instance, so players whose loadout car is destroyed may respawn at the last checkpoint with a full-health car. Update #1 for the racing game is available now and we've got full patch notes for ya!
Related Articles
About the Author
Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
More Stories by Matthew D'OnofrioRead Next
New World devs are talking Season 2 in this week's episode.
You May Enjoy
Riot's Alpha Lab testing is already leading to changes.
It’s the only way to stop New Eden’s latest threat.
This is the last stop for those crafting their legendary.
But increased testing and focusing on proven IPs probably isn't the only lesson to learn here, right?
Discussion (0)