Ultimate Justice: Riot Finds, Fixes League of Legends Exploit
So there was a bit of a kerfuffle in League of Legends last week. It seems that an exploit allowed players to activate their ultimate abilities way earlier in the game than should have been allowed, thanks to a third-party program. You can get a full description of the exploit/hack here.
Riot acted fairly swiftly, patching out the exploit and taking action to identify and ban the exploiters. As Riot Player Relations Specialist Aether said in a post on the LoL forums:
"Hey everyone! Wanted to let you know where we landed with this exploit - and to be clear, this was an exploit requiring game manipulation in violation of the Terms of Service, we are identifying abusers (fortunately a small number), and we are in the process of banning offending accounts. Regarding the exploit itself, we patched out a server-side fix this morning (no download necessary on your end) and based on initial monitoring, the issue is resolved."
So all's well that ends well, right, with a plethora of righteous bannings? Well, maybe not if you were one of the players who lost a match to one of the exploiters. And there's the usual "Riot didn't fix this fast enough!" QQ-ing going on, which is causing something of a... well, riot.
Did you encounter this over the weekend? And what do you think of Riot's response?
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About the Author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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