Turn-based PvP MMORPG Oversoul Open Beta Announced
Artix Entertainment, a small indie studio comprised of 5 individuals, has announced the beta start date of their latest PvP MMORPG Oversoul. The MMORPG will be available for everyone to try tomorrow, October 31st.
Oversoul is an interesting browser based MMORPG that focuses heavily on PvP fights. Traditionally when we see a turn-based MMO it generally relies heavily on its PvE encounters. In the case of Oversoul though, we see an interesting system in place of the more traditional turn-based titles we have seen.
Players are given battlecards to battle against each other. Each player and monster has its own strengths and weaknesses and so players will have to adapt which cards they use to each situation. There is some PvE in the game but it mostly serves as a way for players to gain more cards to use in PvP battles. Once a player defeats a monster, the player will have a chance to possess the monster and play the game as that monster.
Monsters can then be evolved over time, increasing their stats and actually changing their appearance.
The game seems to have quite a bit of depth with each player managing 5 cards throughout the battle. Each card has its own focus, whether that be attack, defense, or a special move. Specials are fairly rare and allow for unique abilities such as preventing an enemies turn completely or exchanging hit points for a greater attack. However a player cannot always cast a card.
Each card has a energy requirement in order to cast and players must decide if they want to expend energy casting just one card or wait and "charge" their deck for more energy to expend the next turn. It becomes an interesting risk/reward style of play with players risking a brutal enemy attack in exchange for enough energy to cast a couple of cards in one turn for perhaps a game changing blow.
It's interesting to see card game style of mechanics heavily implemented in an MMO which on the surface seems to try and distance itself from a traditional Online TCG. I've been getting more and more into turn-based games lately and will have to give this one a whirl as well. You can sign up for the beta yourself over at the official website now. Are you fans of turn-based MMO's that have card like mechanics?
About the Author
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
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The main objective is to capture souls. You go out and battle creatures (characters) in the hopes of possessing them. If you successfully possess a character, you can use it in battle (think Pokemon). Each character is aligned, both morally and element-wise. Each character comes with a predefined set of cards to use in battle. You have control of 5 cards at a time. Cards can be used to attack, defend, heal, and more. Each card has a certain amount of energy that is required to use it. You can gain energy by charging (which consumes your turn). You also get smaller amounts of energy by using cards or drawing cards.
Winning battles (whether through PvP or PvE) grants your character experience. After a certain amount of xp, your character levels up. Each character levels up independently, and after reaching certain levels (it seems levels 4 and 10 are the lucky numbers so far) you will be given the option of evolving your character up a rank. For example, you take a novice character and level it up to level 4. You can evolve it and it is then a veteran character. Your level resets, and once you reach level 10 with your veteran character, you can evolve again into a master character. There are many more ranks to be involved, and even the choice to evolve your character down a specific alignment path (good, evil, and neutral). Your character would change its attacks and appearance depending on the path you take.
There is much more to this game than I have written here (I don't feel like getting into it any further xD). Play tomorrow and find out more about this game yourself! :D
2 weeks!