The Secret World Opts for Buy to Play
A few days ago we reported on a video log from The Secret World that hinted at a possible future for the game that didn't include subscriptions. This morning Funcom officially announced that the game will be adopting a buy to play model similar to Guild Wars 2. Purchasing the box at its current $30 price point unlocks the full game and all 4 "Issue" updates and the upcoming "Issue 5" update. Buy the game before December 31st and you'll also get a few extra goodies as well.
Perhaps the most important question on potential player's minds is "Are there any restrictions?" According to The Secret World forums: The Secret World will also continue to offer an optional subscription that nets players some monthly extras in the way of experience perks and Cash Shop currency. Lifetime subscribers automatically receive these and other perks.
"No. You have access to all the content available right now, including all playfields, all missions; you may enter all lairs, participate in raids, learn all abilities, use all equipment and so on."
The full details and FAQs can be found here: here.
While it may not be the fully free to play announcement many expected, do you think this is enough to draw a player base or will Funcom have to drop the box fee to attract your attention? Let us know below!
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1 Amazing story guy's.
"The Secret World that hinted at a possible future for the game that didn’t include subscriptions"
"According to The Secret World forums: The Secret World will also continue to offer an optional subscription that nets players some monthly extras in the way of experience perks and Cash Shop currency"
So those two statements kind of contradicted each other. Does that mean subscriptions in game after buying the game? o.o I hope not... otherwise, I guess I'll save more money from Guild Wars 2 then xD.
I am very happy with the model they chose. I, unlike many, feel that B2P is the future and not F2P at least for AAA titles. There is allot of money put into a triple A game and the only way to get that money is via Publishers and/or investors. Yes there is also the kickstarter rout but that has yet to be proven. In order to satisfy those investors, be it private or the investors behind the publishers, you need to have a large initial revenue at launch. That just don't happen with F2P.
I do think that Grandmasters (lifetimers) are getting the shaft though. Have 2 friends that are now thanking me for talking them into keeping their $200).Though, all and all I think that this will bring more players into the game while keeping the devs and EA happy. A am so grateful that EA left this up to FunCom and TSW did not get the crap so-called F2P model of SWTOR.
Sir Jaxxy
The Grandmaster Pack continues as a powerful and lifelong commitment to the game for those with true dedication, and contains all the benefits given to members and more:
Every month Grandmaster accounts will receive $10 worth of Bonus Points. These points are valid for 6 months and can be used towards any Item Store purchase.
Every month Grandmaster accounts will receive the Item-of-the-month: a special gift to all Membership accounts to the game.
As a Grandmaster you receive a permanent item: The Time Accelerator. This item is available to all your characters and increases your experience gain by 100% for one hour and has a 16 hour cool-down!
Further, what used to be a discount of 10% discount to only social items in the Item Store has now been extended to be a discount on everything in the store. As members are getting a 10% discount to everything in the store, Grandmasters now receive a 20% discount!
In sum, the Grandmaster is more than ever an unbeatable deal for those loyal to the game, a choice which we thank you for making.
We look forward to seeing you in-game!
This is said twice, before and after the quote from TSW staff (I assume).
Well, seems like a good attempt to salvage it. Buy to play may be the option to make both devs and players happy. No sub, but half a triple A title cost to play. Not bad at all.