The Battle Continues: Neverwinter Announces Launch Date, First Expansion, and New End-Game Content
Today Cryptic Studios and Perfect World Entertainment announced their MMORPG, Neverwinter, is ending its Open Beta and will officially launch on June 20th. This marks a positive note for a game that has dealt with some major exploit issues, negative feedback, and character balance problems throughout the Open Beta. While the game has had its fair share of player outrage, the current attitude has shifted from frustration to hopefulness.
To reward players for participating in the Open Beta, Perfect World will have an in-game promotional event right before the official launch. Additionally when Neverwinter launches it will do so with the all new end-game feature, Gauntlgrym. Gauntlgrym is a three stage event in which players compete on 20 person teams in both PvP and PvE combat, with the winning team claiming the right to a final dungeon which rewards its champions with Tier 2 equipment. As a small token for their efforts, the losing team will enter a dungeon which rewards Tier 1 equipment.
Also announced was the game's first expansion, entitled Fury of the Feywild, which is set to be released some time this summer. The free expansion will explore the Fomorian Giants attempt to seize the Elven city of Sharandar. More information about the expansion will be available on the expansion's official teaser site here as the release date approaches.
In the mean time, enjoy these Gauntlgrym screenshots.
Related Articles
About the Author
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
More Stories by Michael DunawayRead Next
Sony is quickly establishing their next-gen console as a viable platform for developers to publish Free-to-Play titles onto.
You May Enjoy
I'm very hopeful for this F2P Madden alternative, but I hate how the early access is monetized already.
The Path of the Brawler update comes with new areas to explore, including a starting instance for the new class.
Even some classic monsters in the zone have been given a glow up.
Get a feel for him and his group of Phreaks in the game’s latest trailer.
-- Firstly, Rogues are overpowered. Anyone who says otherwise is a liar and probably has a rogue themselves. In PVP I would never die to anything BUT a rogue because only rogues can lock you out of all actions and dodging for 6 seconds at a time. Once a rogue jumps you you will die, especially if he has good gear. Period. It's completely unbalanced.
-- Second reason was that the economy was beyond borked. The reps claim it'll settle itself, but when? Months down the road? I'm sorry but I'm not about to wait that long just so I can manage to secure myself some good gear. But then the problems come in at..
-- Reason #3 : Dungeons, players and the queue system. Okay so, for the record I wanna say the queue system SUCKS DRY NOODLES!!! At level 46 I was queueing up for dungeons and waiting over 50 minutes, close to an hour and sometimes even then it would not find me a group. Meanwhile PVP queues pop in 2 minutes or less.
I've had groups full to the brim with all rogues, all wizards and just..oh my god. It doesn't care what class you are--it just grabs people willy-nilly and forms groups of 5. It's just a bad queue system period.
Dungeons being party-focused affairs present a large problem; players who are not that good, or players who have egos so overinflated that they figure they're Superman, charge in, die, rage at you and then quit the dungeon. That hurts the party and substantially cuts down success chance. The whole dungeoning aspect just leaves a horrid and sour taste in one's mouth.
Lastly, Astral Diamonds just aren't worth anything. Dailies award only pitiful amounts and at the exchange rate of 350 diamonds per 1 zen, I calcuated that if I wanted a character slot expansion for free I would need to grind out 175,000 diamonds. Needless to say Daily Dungeons were out of the question since people wouldn't know how to find their arse with two hands and a search warrant...so I was stuck with just daily foundries and daily PVP and skirms, which brought in maybe 8000 diamonds total a day (ballparking it since I haven't played in weeks) and that's if I did them all. Needless to say that would take 22 days to earn the diamonds needed for 500 total zen. 22 days of repetitive nonsense to save $5. Just..no. Free or not, my time is money.
So I threw down my towel and walked away. For a D&D game there's barely any story and what bits you discover from NPCs are not enough to flesh out the world. I will warn you--if you plan on playing this game, play it casual. Do not try to go hardcore at it or you will burn out and find yourself disgusted in the amount of shameless repetition this game has. All mmos are repetitive, but this one is repetition without context.
They ruined this game.