SuperData's 2020 Year In Review: Gaming Revenue Up Overall But Fortnite Takes A Tumble
The brains at SuperData apparently worked hard over the Holiday break. It's only the first week of January, but the data research firm has already pushed out its 2020 Year In Review, counting up all the dollars in the gaming industry over the past year, which was quite good if you were a game developer -- though somewhat less good for practically everyone else on the planet.
Overall, the games and interactive media industry increased by 12% in 2020. SuperData lists the impact of COVID-19 as a major factor in this rise, which was only 4% in last year's report. Free-to-play games accounted for a slightly lower percentage of revenue in 2020 as compared to 2019, 78% to 80%. Despite people staying at home more, mobile games -- which SuperData seems to completely count as "free to play" -- rose from $64.4/67.0 billion to $73.8 billion, while F2P PC ($21.1/$21.5b to $22.7b) and F2P console ($1.6b/$1.6b to $1.8b) games experienced significantly less growth.
(In the preceding paragraph, I listed SuperData's 2019 numbers as stated in last year's report separated by a slash from those numbers stated in this year's report, followed by the 2020 numbers.)
The list of top 10 F2P games in 2020 has a notable omission: Fortnite, which amassed $1.8 billion in revenue in 2019 but doesn't even reach the $1.41 billion total at the bottom of the list for 2020. That's likely due to its removal from major mobile stores, though Tim Sweeney would probably disagree with SuperData's numbers.
In non-F2P news, premium (i.e., paid) PC and console games had a marked increase in revenue in 2020 -- despite SuperData's predictions that the segment would mostly tread water throughout the year -- with Call of Duty: Modern Warfare topping the list with $1.9 billion in revenue. In case you're interested, Cyberpunk 2077 clocked in at #8 on the yearly list, with $609 million in revenue.
And then there's poor little VR, which will be huge any day now, I'm always hearing. For this year, however, the entirety of the segment amassed $589 million, or less than one game (Cyberpunk) did in about two months. Any day now.
You can download and read the SuperData 2020 Year In Review for yourself as a free download from the SuperData site.
Related Articles
- Concerns From The US Justice Department Result In Two Tencent Directors Stepping Down From Epic Games Board
- Is Your MMO Nominated? The Game Awards’ Nominees For 2024 Have Been Announced
- New Studio Founded By Former Gearbox, Bethesda, and Epic Games Devs Share First Look At Multiplayer Invasion Game Set In The American Heartland
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
More Stories by Jason WinterRead Next
Here's a little something we missed over the holidays.
You May Enjoy
The came will expand to larger testing, increased testing frequency, and an early access launch.
You need to be in the US or Canada for this particular test and you'll have to fill out a short survey ahead of hopping in.
The event makes sense, as much as holiday events do, but I'm not sure about other things.
It's time for Snowfest!
Discussion (0)