Star Trek Online Revamping Space Combat To "Increase the Fun"
Space might be the Final Frontier, but sometimes all that seeking out new life and new civilizations -- and blowing them to bits -- can be dull. That's why Cryptic Studios and Perfect World Entertainment are making significant changes to how captains go about their star trekking in ... well, you know the game.
The space balance changes make lots of changes to weapons, while carrier pets are getting several buffs to make them more useful in combat. As far as other mechanics go, reflected damage receives a slight nerf, no longer critically hitting and not getting bonuses from damage buffs, and disabling effects give brief disable resistance to their targets once they end.
There's a lot more to the changes than what can be expressed in the blog post on the Star Trek Online site, so there will be an AMA on the forums and the STOBuilds Reddit in the near future.
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Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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Let's break it down for every game, including EverQuest.
The out-of-game events are the type you're likely vary familiar with by now.
I have mixed emotions about this new direction.
Its one of the very reason I do not play this game any more due to the space battles being so drab & mundane.