SOE begins documenting Planetside 2 optimization efforts

Michael Dunaway
By Michael Dunaway, News Editor Posted:
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Since its release, the three-way struggle for Auraxis hasn't been the only war waged in Planetside 2. The battle for Optimization has been a long fought one, filled with low frame rates and performance issues which have plagued countless players.

On the one hand, who can really blame SOE for the issues? Planetside 2 is a technical marvel, capable of housing two thousand concurrent players on a single persistent continent filled with physics and thousands of rounds of ammo being fired on a second by second basis. The very fact that it even works at all is a testament to SOE's engineering prowess. On the other hand, as a Free-to-Play game, the entry requirements for playing PS2 at an even moderately decent frame rate are steep, like REALLY steep.

As reference, the current PC I use to play Planetside 2 contains an quad core I5 overclocked to 4.2GHz, 16 gigs of Ram and a GTX670. For most this would be considered a very high-end PC, yet it struggles to maintain 45 FPS in fights involving 40 players and anything beyond that brings the FPS to a sub 30 crawl. Reducing the game's graphical quality does not appear to have a very noticeable impact on performance.

Back in August, SOE's president John Smedley, took note of the issues and had the PS2 team shift their priorities to focus purely on optimization. It was according to Smedley "unnaceptable as it stands". Two of the main issues SOE confirmed they would be tackling revolve around PS2's poor performance with AMD chips and the implementation of Multicore support.

Since then there has been little word as to how the optimization efforts have been going. However, SOE recently unveiled "Operation: Make Faster Game!" a documentary style series of videos whereby SOE plans to show first hand their efforts to correct the performance problems. The introductory video is fairly dry, filled with lots of technical mumbo jumbo, but the gist of it all is; there are a lot of moving parts and each part has various things that can be done to it in order to improve performance.

SOE isn't saying how much they expect to improve Planetside 2's performance, but it is clear the developer is taking the job seriously and wants players to get to know the people behind the efforts as well as get a glimpse at the types of technological challenges and creative solutions that the team discusses and implements.

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About the Author

Michael Dunaway
Michael Dunaway, News Editor

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.

More Stories by Michael Dunaway

Discussion (18)

Razer 11 years ago
Always nice to hear when a company has it's priorities in the right place.

NastyBen 11 years ago
I have one simple question. When will come the update with these optimizations?

Reavermyst 11 years ago
I'm glad they're being a bit more transparent on these issues. As it stands, a vast majority of the game's player base have complained about performance on their forums at least once. and they've taken some serious flak from the community over whether or not they'll fix the problems or not. The ignorance of whether they are aware of the problems in-game alone, causes their player base to go into a misdirected rage, even more so when a couple of their development team become confrontational about the issue! Knowing that they are keeping notes on issues as they come along does help to put minds at ease(at least mine anyway), as well as bring them a step closer to not only improving the game itself, but the engine as a whole for future releases.

chefmadness 11 years ago
Just gotta say STEAM OS! Check it out. AWESOME!

chefmadness 11 years ago
I wish gaming deves would take into consideration how big gaming has become. It is not just for kids any more. My dad is 65 & plays DDO every Sunday w me for 5 hours when I have the time. I have 6 high end PC's in my house & we all game online. & I have LAN parties every 3 weeks in my garage. 35-45 people, we are all 30+ years of age. Deves all ready know how big their game is going to be before release so why not smooth things out before that release date. I think open beta for like 1 year should show hard your servers are working & you can smooth out all the bugs then. I think War Frame is taking the right step in the open beta they have. They are pushing the servers as hard as they can & very little lag, if none at all & the graphics are very nice. Game deves should worry about game play & push the envelope & stress the crap outta the servers before release. Gamers will have a better time gaming that way. Since PS2 has so many issues they should go back to open beta status & revamp or shut it down for maintenance.

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aghy 11 years ago
SHIT! if they pull it through... i might be able to play it on low rofl! *fingers crossed*

Cobraeik 11 years ago
This really feels like people are hating Ferrari for taking up too much fuel..

Cacalips 11 years ago
PEople should pay for being right. I said this since OB. The game demands to much for what it is offering or has to few optimization options. I run every game available both on and off line. PS2 was the only game chugging on my system. It was trying to render all that dead space no one uses. Graphic options just made it super foggy. One of the worst graphic options in game I have used...years later...they decide to change it. Guess have to lose a little money, get riddled by hackers, and then decide to make changes XD

Azure Le Rook 11 years ago
Finally i can't even run PS2, my pc even struggles to get 45 fps on low settings and the gpu is a GTX 660 ti twin frozo and cpu is intel 3-2120. Some times i thing wtf is wrong with my pc but it was the game the whole time

Gear 11 years ago
"had the PS2 team shit their priorities" teehee

progz 11 years ago
This is happening because of the PS4. It uses a AMD CPU...

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zoren 11 years ago
damn time too

gazawisay 11 years ago
"shit their priorities" nice...

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