Skyforge Dev Diary Chats About Raids
As Closed Beta was about to start this morning, the team behind Skyforge, My.com's upcoming free-to-play MMORPG, released their next installment of the Dev Diary series. The focus this time was on everyone's max level favorite activity (sarcasm included for Jason Winter's sake), raiding.
Skyforge's raids will feature 10 player content and each raid should take about an hour to complete for a well trained group. With Skyforge's system of job swapping, a change in weapons changes your class, groups have quite a bit of freedom when it comes to group composition on a per fight basis. This flexibility is increased when you factor in that Skyforge has no dedicated healer. Everyone is responsible for helping keep themselves and their teammates alive.
The Dev Diary walks us through an example encounter that seems to follow all the typical mechanics we've seen in other MMORPGs. Dodge AOEs, learn when to push a boss to the next phase, deal with adds, etc etc. Skyforge does offer a branching path through raid content though so your group is free to mix things up if you're having issues with a particular encounter.
Much to Jason's lament, Skyforge's raids will be the key to unlocking much of the endgame gear needed although raids aren't the only endgame activity currently slated for release.
I've been trying to get you guys and gals a First Look all morning but I'm one of the unlucky testers that can't get into the game due to Error 107 (lost connection) so I'll keep plugging away at it.
Stay tuned!
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About the Author
Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous gaming websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.
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