Sharp to the touch: Swordsman Online Reveals New Gameplay Trailer
Swordsman Online, the upcoming fast-paced martial arts MMORPG from Perfect World Entertainment has received a new gameplay trailer which shows off several of Swordsman's 10 customizable fighting styles in action. According to the trailer, these school specific fighting styles present players with the choice of using unique weapons to flow in and out of custom combos thanks to the use of motion capture animations.
Other features touted in the trailer include the use of ragdoll physics, realtime weather and a seemingly freeform parkour system. Swordsman Online has already been released in China where it apparently enjoys a userbase of over 80 million players and is set to begin its closed beta testing here in the west on June 16th.
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Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
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1. you cant move with just the mouse, you have to press W and hold right click to rotate the camera (but this doesnt matter, because you should check out point 2.)
2. you cant move and cast spells at the same time, not even auto attack, you just stand in one place and mash buttons, so what if there are special jumps and stuff?!
3. the graphics arent that good - only the playable characters' models are well made, the NPCs look like they are recycled models from a 2005 MMORPG, which is a total turn off, because both models should be the same, be it good or bad
there is one good point about the game - its a bit more self-explanatory, it feels more like the previous Perfect World games (FW, PW, ES, JD, HOTK)
to conclude my opinion, i will say that im really disappointed with how this game turned out
If you already played the games of PW will like and adapt.
If you already expecting something more innovative, will not be good.
That was just a lame cinematic trailer with some stuff at the end that could POSSIBLY be 'gameplay', but we'll never know because it wasn't from the players perspective. Basically they're hiding the gameplay. No hype. Games that do that never turn out good.
:(
Most action RPG games require players to have good ping to the server so they can do combos and pvp etc fluidly. You can probably still easily PvE though of course. PW will most likely just make a North American and European server, which wouldn't be ideal to solve the issue. I'm looking for something more original though, even if this does turn out to be a well-made game.