Blood Bowl 3's Season Includes An Official Ladder, Battle Pass, & Progression, But Monetization And Performance Still Angers
There's also visual improvements, menu fixes, match-related changes, and sound modifications.
This bowl is filled with blood.
The patch notes for Season 1 of Blood Bowl 3 have been released, including various features, visual improvements, menu fixes, match-related changes, sound modifications, and miscellaneous updates.
Some notable features introduced in Season 1 include the official ladder, Blood Pass Season 1, manager progression, distinctive team colors option, dugout visual customizations, and reconnection feature (only on PC). Visual improvements have been made too to address clipping issues, correct the alignment of Disturbing Presence visuals, add physics to certain player outfits, refine animations for better quality, and resolve animation issues related to skills such as Tentacles and Throw Team Mate.
The strategy game's menu has undergone several fixes, such as resolving missing icons, error messages, and viewability issues, as well as improving navigation, updating screens, and fixing competition parameters and tutorials. And the match experience has been enhanced by fixing crashes and softlocks, addressing issues with player aura visibility and skill activations, improving sequence planning, adding icons for hidden skills, and fixing various dice and action-related problems.
As for sound changes, the blitz sound was modified and a new sound option was added for crowd volume adjusting. Other updates include localization fixes, AI improvements, compatibility enhancements for different resolutions and ultra-wide screens, fixes for achievements and offline customization, menu visual improvements, and changes to player positioning, tooltip icons, and loading screens.
Here’s the full patch notes for further perusal.
That all sounds like great stuff, but the monetization of the game continues to anger new and returning players. Even recent Steam reviews, after the game has had a few updates, continue to trend downwards based on usually 2 factors: the game's buggy performance and the game's aggressive monetization.
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About the Author
Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
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