Round 2: Tactical Intervention Relaunches on Steam
One glance at Tactical Intervention's epilepsy inducing trailer may remind viewers of Counter-Strike, and there's a fairly obvious reason why. Minh “Gooseman” Le, who previously worked at Valve, was one of the original developers of Counter-Strike, the team-based tactics mod for Half-Life. Le left Valve (WHY?!) to work on his own project in South Korea, and that project turned out to be a spiritual successor of Counter Strike, but with cars and dogs! Originally, Tactical Intervention was published by OGPlanet, but was shutdown “due to the lack of a large enough fanbase to support the game”. In an ironic turn, Tactical Intervention was just released on Steam.
Published by 1337 Games and developed by FIX Korea (Where Minh is the chief technical officer), Tactical Intervention is determined to be a permanent fixture on the e-sport scene. With the official launch, there have been a few updates. Two new maps, Skyline (Hostage) and Office (TDM) bring the map total up to 11, and two new weapons were added to player's arsenal.
Originally scheduled to launch in mid-September, the release was pushed to October in order to allow the developers to implement community feedback received during Tactical Intervention's time in open beta. Hopefully the extra development time was put to good use since the last time we reviewed the FPS it was in serious need of refinement.
Players interested in trying or retrying Tactical Intervention can download the game via Steam now.
About the Author
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
More Stories by Michael DunawayRead Next
If you couldn't get enough of Bioware's Star Wars: The Old Republic, you will be thrilled at the announcement of their new expansion, Galactic Starfighter.
You May Enjoy
Beta for the PvP or PvPvE tactical shooter is scheduled to arrive later this year.
The decision cites statements by the ESA that the VGHF has not shown that the proposed uses would be “fair”.
It's tough to take down...but not impossible!
A new gameplay trailer shows exactly why the cinematics team deserves some paid vacation.
Have you realized every single youtube video of TI is about making fun of how ugly, broken, and stupid it is?
Right away though I think you will notice the aiming feels a little weird.
Also I was in a American Central Server that had chinese/korean/japanese people in them spamming the chat with their languages which kind of bothered me because I don't know what they are saying but just putting that in there.
Just try it.
TI Minimum
OS: Windows XP 32
INTEL CPU: Pentium Dual Core E2140 1.60GHz
AMD CPU: Athlon 64 X2 Dual Core 3600+
RAM: 2GB
Nvidia GPU: GeForce GT 520
AMD GPU: Radeon HD 6480G
HDD: 5 GB Free
DX: 9
I was actually on a server with one of the TI team (ben) he seemed like a cool guy and answered every question related to bugs and upcoming fixes. This game is what CS:GO should have been like. You can buy guns and equips with game points that you earn for kills/assists etc.
The only problem I had is the hud to begin with it seems to get in the way but after a while it stops becoming an onscreen issue and is rather helpful. when you wall bang and hit people it does not show on the hud which is a really good feature it adds some realism, Bullets can also pass through people to hit others depending on what gun you use.
They only allow two snipers on each team which kinda makes sense considering a tactical team is not made up of a bunch of guys with sniper rifles. The combat roll is cool too.
My self personally do not think this game will die in two weeks due to how dedicated the TI team seem to be for giving people an actual tactical game because lets face it that last tactical game TakeDown Red Sabre is a complete fail.