Roblox Crosses The $1 Billion Bookings Mark Last Quarter And Console Had "Unusually High Growth"
Well, that's if you believe their reporting. We know of at least one company that may be doubtful.
The third quarter for Roblox was a massive quarter, financially speaking. Well, that's if you trust the numbers the company's reports, something some investment research groups doubt. On the heels of account changes for users under 13 years old, the games creation platform announced a 34% increase to bookings and a 29% increase to revenue, both coming in at $1.1 billion and $919 million respectively.
Interestingly, the company points out that they have benefited greatly from "usually high growth" on consoles with a specific nod to Roblox now being fully available on PlayStation consoles. It's kind of a weird blip to call out given that the game launched on those consoles a full year ago now. Well, that and the fact that consoles as a whole only made up about 8% of the bookings, the rest were from mobile and PC versions, which were up 28% over last year.
"As we look ahead, we remain committed to building the world’s largest social platform for play, and we’re confident that our continued innovation and focus on safety will drive long-term value for our shareholders and the broader Roblox community,” said David Baszucki, founder and CEO of Roblox.
Roblox is estimating that they will surpass the $1.33 billion bookings mark in Q4.
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![Michael Byrne](/assets/images/team/michael.jpg)
Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous gaming websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.
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