Redfall Update 1.1 Aims To Make The AI Not As Dumb, The Open World More Dangerous, And Stabilize Things A Bit

There's a ton of fixes in Redfall Update 1.1.

Troy Blackburn
By Troy Blackburn, News Editor Posted:
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Redfall Update 1.1

The Redfall dev team is hard at work improving the game, and thanks to your feedback they've identified some key areas they need to work on in the vampire shooter. Enemy AI responsiveness, enemy encounter frequency, vampire combat efficiency, and improvements to graphical fidelity top the list.

The Redfall team has increased enemy spawn rates across the world, improved aim down sights visibility, and the ability to move without interruption when performing melee attacks has been added, among other tweaks to the gameplay.

Combat has been improved with the fixing of enemies appearing unresponsive during combat, Cultist and Bellwether enemies have improved reaction times, and the Rook will hunt down all living party members while no longer shooting lightning through roofs and other unexpected situations.

Players in Redfall will now have higher chances of encountering more and varied enemies while exploring the world. Enemies will no longer be shooting you through the fire station walls. Add to this, general improvements to collision detection and asset placement.

Performance and stability in Redfall have seen a pass as well, with the infinite loading screen supposedly gone, and improved lighting and performance in several areas.

These are just the highlights, as there's a long list of smaller changes on the official blog post as well that you can check out.

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In this article: Redfall, Arkane Studios.

About the Author

Troy Blackburn
Troy Blackburn, News Editor

Troy “Noobfridge” Blackburn has been reporting on the video game industry for over a decade. Whether it’s news, editorials, gameplay videos, or streams, Noobfridge never fails to present his honest opinion whether those hot takes prove to be popular or not.

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