Prime Time Debut: Prime World Officially Launched
Nival's castle-building (and castle-crashing) MOBA, Prime World, is now open for business! The game launched yesterday, kicking off the festivities with triple silver and increased resources, perfect for getting the jump start on your competition.
The game launches with an impressive 68 characters, split between two factions, the Imperium and the Keepers, with each character having an equivalent opposing character. Looking over the character images, it would appear that women in both factions are forbidden from wearing pants. What better way to attract a male counterpart -- which actually has an in-game advantage? "A mortally wounded female hero becomes impervious to any damage for a limited period of time, when next to a male player’s character." My hero!
Other than the romantic implications, what sets the game apart from other MOBAs is the castle system, which opens up economic options and provides a kind of persistent gameplay that goes beyond the basic matches. Different game modes are also available at different times, providing some welcome variety to the grind.
About the Author
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
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You need to be in the US or Canada for this particular test and you'll have to fill out a short survey ahead of hopping in.
Will this all end up being "too little, too late," though, for the "we hear you" post?
The mode is still in the works, but it is coming.
The preview contains new tech, locations, and features from 4.0.
Battles are loong, boring and unbalanced... sometimes ppl alt-F4 half way (if they didnt crash before at loading match) and when game was still running i couldn't finish it fast even when there was no players because defence towers counterpush alone whole army D:
RIP plox
Prime World actually has an overall good concept with their game modes, but just a BS matchmaking system. I understand a lot of it is simply due to the population issues, but had it been released on steam earlier, like myself, and others were suggesting during it's Closed Beta, stages. The game could have made some type of "Early Access" on steam, and had a greater population.
They could also balance out the game by downgrading skills of higher ranked players, such as if their team is facing "X" rank players, their skills get dropped down accordingly to orange, blue, green, or white. Instead of their skills remaining Orange VS White.
Overall, the game has a great concept, but until they fix their stuff, I'm afraid it's doomed.