Path Of Exile Game Director Discusses Feature Creep And Melee Combat In JoshStrifeHayes Interview
Jonathan Rogers also talked about WASD movement and potential future features.
Yesterday, content creator JoshStrifeHayes interviewed Path of Exile (PoE) Game Director Jonathan Rogers.
For the most part, the interview consisted of insights into the development process and philosophy behind Path of Exile 2. Rogers shared his passion for game development and his role within Grinding Gear Games. He discussed the pressures of maintaining the legacy of PoE 1 and addressing community concerns while developing PoE 2.
One of the major reasons for creating PoE 2 instead of expanding PoE 1 was the concept of feature creep. Rogers explained that the decision stemmed from wanting to address issues like poor melee combat mechanics in the original game. The interview touched on various design decisions, including the introduction of WASD movement, which required significant adjustments to accommodate.
He also shed light on the iterative nature of game development, where certain systems from PoE 1 were refined or simplified for PoE 2. Rogers highlighted challenges faced in improving melee gameplay, attributing issues to technical limitations and design complexities present in the original game. The discussion encompassed design inspirations, player feedback, and the importance of maintaining a polished gaming experience.
Also, he addressed community speculation and hinted at potential future features like boat-building leagues.
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Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
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