Path of Exile Makes Poison Even More Useful And Deadlier
Poison in Path of Exile used to just be an effect on some weapons and skills that did additional damage, but soon it'll be a mechanic in its own right, helping to make Wraeclast an even more dangerous place. Because, you know, it's practically a rainbow-themed fluffy amusement park ride now...
As described in today's developer blog, a future update will make it so that poison effects can now stack, instead of the biggest one just overriding the smaller ones, and it can only be applied by physical and chaos damage. Additionally, various gems can grant poison damage or increase an existing source, and passive skills will also specifically increase poison damage. A few skills will also get tweaked to better accommodate the new mechanics.
The only thing I'm wondering is, when Grinding Gear Games was having team discussions about these changes, did anyone feel comfortable eating or drinking the snacks in the meeting room? I know I wouldn't have.
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Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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Pledges will come to an end when Early Access arrives.
I have no clue why anyone would have contributed at all.
The test is available to players in the U.S. and Canada.
GGG is one of the more intelligent companies out there, I fully trust what they do, even when sometimes they overtune things (searing totem). To keep even some balance in a game that complex is pretty insane.
The way it stacks coupled with crit/crit multi and cyclone would seem to be a pretty OP combination