Orcs Must Die! Unchained Officially Launches, Adds Sabotage Semi-PvP Mode
Orcs Must Die! Unchained is one of those "Wait, it's still in beta? I thought that game launched forever ago!" games. Well, today's the day that OMDU graduates from ... OMDU ... U? ... and enters the gaming workforce as a full-fledged release.
The 2.0 release is now live, a day earlier than its initially announced launch date of April 19. It brings with it a new game mode, Sabotage, which brings a pseudo-PvP mode to the game. Two teams fight against the usual horde of orcs and other baddies, while sabotaging the other team's lanes with potions, scrolls, and spells.
A new ranked system has also been added, both for individual players and guilds. There's a new scoring system, too, crafted with the "hope to align perceptions of performing well with higher scores." Other feedback-related changes include a new, single-click, chest-opening sequence and the replacement of enemy heroes with mercenaries.
You can read the full patch notes on the Orcs Must Die! Unchained site. Also, take a look at some developer-slanted stats from open beta, as posted by the OMDU team on Twitter. That's a lot of coffee!
Look forward to the launch of #OMDU with Chris Rippy by looking back at the open beta!https://t.co/WKHsFWqGG4 pic.twitter.com/7IUkfeqFWy
— Orcs Must Die! (@OrcsMustDie) April 17, 2017
Look forward to the April 19 launch of #OMDU with Chris Rippy by looking back at the open beta!https://t.co/WKHsFWqGG4 pic.twitter.com/rF3F2nr8F7
— Orcs Must Die! (@OrcsMustDie) April 17, 2017
Look forward to the launch of #OMDU with Chris Rippy by looking back at the open beta!https://t.co/WKHsFWqGG4 pic.twitter.com/oezRFMTxZu
— Orcs Must Die! (@OrcsMustDie) April 15, 2017
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About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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