North American Dungeon Fighter Online Set to Shutdown
After three years of service in North America, Nexon announced they would be closing the North American server for Dungeon Fighter Online. The arcade-style beat'em up is set to close on June 13th, with players unable to purchase anything in the game's cash shop after April 11th.
In what reads as a fairly sincere post on the game's website, Nexon's American CEO Min Kim broke the news to players personally and mentioned that despite the game being immensely popular overseas, DFO struggled to gain popularity in North America.
Nexon also promised to compensate players who purchased unused and partially-used permanent and durational items within the past six months The dollar valus is correlated with the time of purchase, the status of the item, etc. You can find more information regarding the compensation along with the full announcement here.
Were you a fan of DFO? What game do you think fans of DFO will turn to now for their arcade-style beat'em fix? Let us know.
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About the Author
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
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The only time I saw this game advertised was
1) On a japanese flash game site.
2)on a few Youtube videos
3) On Nexon's website when they announced it
It didn't really get the attention it deserved, kinda like a hipster's game. I might consider playing DnF who knows.
Yes, I played DFO. I ignored the childish morons or laughed at their petty attempts to get a rise out of someone. The name I've chosen for this post is the same as my main character on the game, a Lvl 70 Wrecking Ball that I put YEARS of my life, tears, frustration, love, and a piece of myself into. Now, I get to see this character wiped from existence because Nexon's current CEO had to pull out the "My Dick's Bigger" contest with the previous one? It's no wonder they can't control the community of DFO when their own Big Wigs do this.
This game could've swam in popularity if Nexon would've taken it to more than just one E3 showing. It got, what...3-5 minutes of screen time? That's not enough to advertise to an entire continent.
The IP blocks are a hassle, I'll admit that. They really do limit a game's ability to find a big enough fan base to support it at times. However, when the game was split into east and west servers just for the United States, people STILL had a problem sticking to their own damn servers. Then again, this game only has ONE server - Cain. It can't NOT lag. All they really had to do was make other servers for separate countries/regions and threat account suspensions for being on a server that isn't for your country/region.
One other thing I wanted to poke at: people wanting a back story. Beat'em Up games don't NEED back stories. You get a character, go into a dungeon or fight area, and stomp'em ass. DFO does give a LITTLE BIT of back story for the characters, and it's available on the website, but here's my take on them after having played the game for years:
The Slayer is a cursed swordsman who wants to remove that curse. The F. Fighter lost her entire family and wants to kill the one who did it. The M. Fighter doesn't fit in at his dojo and wants to find his own way. The M. Gunner is a merc from Empyrean who escapes death by jumping into the Middle Ocean. The F. Gunner is a member of the Princess's guard in Empyrean when the Princess is kidnapped, and she goes to find her after escaping the Kartel by jumping into the ocean. The F. Mage is from Pandemonium, where all this crap started, and is sent to Arad to learn, grow stronger, end the problem, and get back home. The M. Mage died because of his bullying and greed and was brought back to life by the Abyss because he's powerful enough to make a good change in the world. The Priest was tasked with stopping Ozma by the High Priest (or Elder) of his order or have the world go to Hell in a hand-basket. The Thief is basically a merc like the M. Gunner, except she gets what she wants, when she wants, and how she wants by any means unless it involves possibly helping her people - the Dark Elves.
There's the back story for the characters, though if more than that is needed, play Final Fantasy. Those games have enough back story to make you puke.
But anyway... All of this doesn't really solve the problem; it just makes me feel better to get it off my chest. We all know Nexon doesn't give a rat's ass about its players, otherwise this wouldn't have happened.
SHOUT OUT TO NEOPLE: Make a set of servers for North and South America. Yeah, it's more upkeep, but wouldn't it be worth it?
Ah, also! Rusty Hearts, created by Perfect World Entertainment, is actually not that bad. I'm playing it now, though the camera controls, weird gamepad configs and exceptions, and the inability to change skill commands (unless I haven't figured out how yet) drive me nuts.
How do i get my compensation then? I wanna use my nx on maplestory. I went to the site but it said 404 error help?
1) This game was developed in korea; a far smaller country with substantially better internet service. When they brought this game over to america they still had the peer2peer system, which is UTTER GARBAGE.
2) Avatar prices. Seriously? $20+ dollars for an advanced set? It's just minor stats and cosmetics..What in blue blazes convinced them that a monthly subscription in a quality MMO is equivalent to a set of 2D pixels? To even deck a small roster of characters out this game's prices were absolutely retarded. And don't even get me started on how the cash shop's prices lead to insane inflation as a result.
3) Bugs. Bugs freaking everywhere. Has nexon bothered to get fixes for them in a timely manner? Did neople give enough of a crap to do anything? No.
4) Long stretches of zero content updates, or updates that are barely anything at all. People make it through the content so goddamn fast in that game. Two days after male fighters were released there was already someone at max level. I don't know weather they no-life'd it or not but it stands as a testament of how quick the content can be finished. It's never a good sign when a good chunk of the community finishes the newest content and has to wait months before anything more.
5) The community itself was rather hostile. While I understand that competition always brings out aggressive behavior, it goes way beyond that in this game. Elitists, racists, preteen punks and just general people who love to piss you off..this game was FILLED with them. There was never, ever a time where the shouts(which are done with megaphones, which you either pay for or spend in-game gold at a ridiculous amount) were not filled with someone's petty internet fights and trolling. It was just disgusting.
All of this caused by nexon's greed..especially when goldbuyers moved in. More than a few people acquired insane amounts of in-game gold and proceeded to rape the economy and fuel the fire of echo megaphone spam. There is just no way out. It is nexon's problem to stop goldbuyers. It is nexon's problem to control the community. It is nexon's problem to communicate and work with neople to get a steady stream of content updates and bug fixes. They failed on every front. Nexon killed this game.
Popularity problems? Maybe people got sick of your crap Nexon. They left because you left the game to rot.
It needed support, it needed that loving edge that the other territories got. It never got it. This hurts me, as I love the game, and I was greatly looking forward to the Female Slayers. Hopefully they'll hand it off to a company that'll love this game right. It needs to be out on the e-Sports scene. This game could be as popular as League of Legends if they'd just put it forward and show it off.
Many big player base gaming company has region blocks.
Lucasarts also got closed from Disney. R.I.P Lucasarts. Sad, sad, world.
:O
Take it!
Shutdownnnnnnnnnn!