New World Devs Discuss The Evolution Of Quests And Storytelling Through Season 2
Questing and storytelling has come a long way in New World.
In this week's episode of Forged in Aeternum, the New World devs sit down and talk about the evolution of quests and storytelling in the MMORPG. The game has come a long way with its quests and storytelling over its lifetime, especially with the revamped zones, the Brimstone Sands zone, and the content of Season 2 Blood of the Sands.
The game has more than doubled its number of fully-voiced quest-givers over the past couple of years. As an effort to improve the variety of voiceovers, the team has moved much of the voice recording overseas to Europe where a wider variety of voices can be found.
The team discusses how the type of quests has changed, from just walking 1000 meters to kill something, to interacting with geysers to uncover secret caverns. Building to a point in a story that feels more "meaty" was an important goal of the team.
New World is also adding more cinematics with every major update, and have focused on improving those scenes and the stories told within them.
You can check out the full episode of New World: Forged in Aeternum in the video below.
Related Articles
- Season 7 In New World: Aeternum Kicks Off Season Servers When The Update Drops On January 21st
- Aeternum Becomes A Winter Wonderland With The Return Of New World’s Winter Convergence Festival
- New World: Aeternum's 1st Dev Update Since Launch Details New Seasonal Worlds, Releases 4-Hour Console-Only Free Trial
About the Author
Troy “Noobfridge” Blackburn has been reporting on the video game industry for over a decade. Whether it’s news, editorials, gameplay videos, or streams, Noobfridge never fails to present his honest opinion whether those hot takes prove to be popular or not.
More Stories by Troy BlackburnRead Next
The Land of the Morning Light expansion has proven quite successful.
You May Enjoy
Xbox players can check the game out on Game Pass starting today.
The came will expand to larger testing, increased testing frequency, and an early access launch.
Whelp, we finally have a release window, at least?
Now we have to see what fruits contract negotiations bear.
Discussion (1)