Neverwinter Dropping Difficulty and Speeding Up Leveling Late Game
Lead Designer Scott Shicoff is at it again. Following up on promises he made a few months ago, the Cryptic Studios team is making some changes to the level 61-70 experience in their free to play MMORPG, Neverwinter. Initially the changes will only be rolled out to the PC version of the game but console players will also get the same perks in a future update.
This round of updates focuses on player feedback about the difficulty of monsters in the late game and the time it took to level from 61-70 in comparison with previous leveling experience gains. Take a look at the list of changes:
We still wanted a slight difficulty increase in these endgame zones, but the numbers we were using previously were definitely too high.
The amount of damage enemies do has been further reduced from critters level 61+.
We’ve increased the amount of XP given by missions in the Elemental Evil zones.
This will make your trip from 60 to 70 noticeably faster.
Wrappers that were looking for 16 quests to be completed are now only looking for 8.
You can read the dev blog in its entirety on the official Neverwinter site.
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Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous gaming websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.
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This was after cancelling planned server mergers.
I don't want them to keep sullying a good name any more than they already did.
Sincerely,
Cryptic Worlds aka Perfect Cryptic aka Cryptic Perfect Entertainment
P.S. We are most assuredly not desperate and not hemorrhaging players faster than a fat kid can eat chocolate cake.
Lol, they desperate.
also they still havent fixed the fiasco with the accound wide companions.