Magic: Legends Reveals More Details About Monster Spawn System Known As "Director"
In another behind the scenes look at the development of Magic: Legends, the game's dev team is highlighting the system that controls how enemies spawn in the game -- including which ones spawn, as well as where and when. Named "Director" internally, the system monitors player progress and attempts to create situations that are challenging while not being ridiculously impossible. Ideally, it changes things up enough to make playing the game a more entertaining experience for players.
In the blog post detailing the Director system, the developers address how it affects things like story pacing, the variety of monsters spawned, and how they tie in to what's currently going on thematically. For those of you interested in the technical side of things, it's an interesting post. Those wanting to read it can find it on the Arc Games site.
Related Articles
About the Author
QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.
More Stories by QuintLyn BowersRead Next
Games industry analytics firm Newzoo has released its 2020 Global Games Market Report, which can be yours for a cool seven and a half G's, or $625 per month.
You May Enjoy
With all the ups and downs the team has encountered, it'll be very interesting to see how today goes.
Log in to get your Midwinter gifts.
There's a ton of tidbits Raph and David dropped on the stream, so grab a snack and chill for 2 hours.
The Xbox version is still outstanding, though.
Discussion (1)