Layoffs Hit Palia Studio Singularity 6 As 35% Of Team Is Let Go, Studio Responds
Another day, another round of layoffs.
Our hearts go out to those impacted by the recent layoffs at Palia studio Singularity 6. All in all, it looks like 35% of the team behind the cozy MMORPG were unceremoniously let go over the past 24 hours.
Some of the names let go include Programmer Brian Ernst, Community Manager Melbelle, Lead Narrative Designer Vega, Environment Artist Daphne Flato, Artist Mel, and Lead Housing Environment Artist Zeeliah among others.
For Singularity 6's part, they say they are doing what they can for those impacted by the layoffs according to a reply obtained by MassivelyOP.
“Following Palia’s release on Steam, we evaluated the support needed to deliver the highest-quality gameplay service for long-term stability. We made the difficult decision to reduce our workforce, which impacted around 35 percent of our talented and hardworking team members. We value their contributions and are committed to supporting them throughout this process, including severance, work-placement and career guidance assistance, and retainment of all company-provided development equipment. This decision was not made lightly, and comes after careful consideration of our development and business needs to support Palia and its community. We remain committed to delivering passion in imagination, and maintaining the dedication and creativity that our community expects and deserves. We appreciate your understanding and support of our studio and affected team members.”
We're still waiting on a reply ourselves from their PR regarding their "open beta" label controversy.
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About the Author
Troy “Noobfridge” Blackburn has been reporting on the video game industry for over a decade. Whether it’s news, editorials, gameplay videos, or streams, Noobfridge never fails to present his honest opinion whether those hot takes prove to be popular or not.
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