Instanced Dungeons And Private Matchmaking Options Coming To The First Descendant
They’re part of the previously announced improvements to fields.
About a month ago Nexon announced plans to improve fields in The First Descendant based on player feedback. Specifically, they discussed changing the size of the field – and perhaps the number of players in the field, but field size was the primary focus.
Yesterday, the dev team dropped a note following up on that, noting that they’ve changed the rules and structures of fields and have been redeveloping missions, content, and monster placement in the shooter. Among the changes to mission gameplay is the introduction of instance dungeons. The goal is to offer more for players to do and have it be more varied. One type of instance dungeon mentioned is intercept battles, which are designed to be end-game content. The instance dungeons are also designed as both single and co-op content.
Another change being made focuses on matchmaking. Players have been asking for a private matchmaking option and now they can have it. This will allow players to play content alone or with a set party. When playing alone, they’ll pop into the instance immediately without having to wait. Parties will require the Party Leader to select the “Private” option and take everyone in.
The devs have also added a “Close” option in the matchmaking screen. This means that players won’t have to sit there in the matchmaking window doing nothing while they wait for the party to fill.
Other changes and updates listed in yesterday’s post include UX improvements and several bits of new content. Among the latter are achievements and titles and a laboratory where players can try out different modules and equipment.
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QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.
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