Heroes of Might & Magic Online brings tactical turn-based strategy to the browser

Michael Dunaway
By Michael Dunaway, News Editor Posted:
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The Heroes of Might & Magic turn-based strategy series has been a part of PC gaming for nearly two decades and in that time we've seen the franchise go through many iterations - many of which occurred before Ubisoft entered the picture. Heroes of Might & Magic Online represents another new iteration or rather, several pre-existing iterations melded into one.

Gameplay in HoMM Online revolves around players trotting to and fro on horseback performing quests, fighting enemies, enhancing their city and leveling up their hero. It's typical HoMM gameplay, but seeing as it's set in the browser, we find everything has a slight 'twist' to it. Players access their personal towns from hub areas where players can collectively congregate, join guilds and venture out on co-operative quests together.

HoMM-Online

Expanding upon your own town merely requires gold instead of a collection of resources and like so many other 'strategy' browser titles, Ubisoft has introduced waiting periods before buildings are complete. Likewise, hiring new units requires gold, but new units are only replenished after a certain time period. The originals also made you wait, but only for a week's worth of ingame time and not the 40+ minutes it takes in HoMM Online.

Combat however, appears to resemble that found in HoMM 3 and 4, which are two of the series most popular entries. As players explore the zones, their hero will level up and players will get to choose which abilities to acquire. Currently, players are able to choose from either the Haven or Necropolis factions, with each having their own storyline areas and specialized play-styles.

Other features unique to Heroes of Might & Magic Online include siege battles, forgotten site quests and a new PvP arena. Are you a fan of the series?

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About the Author

Michael Dunaway
Michael Dunaway, News Editor

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.

More Stories by Michael Dunaway

Discussion (10)

Rain 10 years ago
Building wiki for this site, need people to help: http://heroesonline.info/

HonestTroll 10 years ago
Get your bank card ready before you try the game. Why? Without your bank card, you'll spend hours looking at your screen doing nothing. You will not get enough troops to do... anything...

ExHuman 10 years ago
Ubisoft Burn in Hell !

ExHuman 10 years ago
No self respecting M&M player will touch this shovelware.

John Wayne 10 years ago
my trash game-meter goes ham.

Dwyirn 10 years ago
i was so looking forward to this, but when i got an e-mail that im invited, i played it for less than 5 minutes... its that sad, even the previous Heroes browser game felt better

DatGuy 10 years ago
Waiting times? No, thanks. I don't want a game in which i can only play for a few minutes and then either have to wait forever to be able to play again or spend money to speed things up. I don't like developers controlling how much time i can spend on a game every day. As soon as i see these "artificial gameplay time limits" such as stamina systems and huge waiting timers i'm off. I'm not supporting devs who pull off crap like this.

Besides, i already have all the HoMM games from the first one up to the 5th on GOG, which are obviously much better than this pile of crap. So, no, Ubisoft, just no.

Rhane 10 years ago
played for about an hr checked out the cash shop, i dont think its pay to win, but the wait time to do stuff is way too long.

hits 10 years ago
Garbage pay to win game. And browser game?! are you kidding me?!

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