Guild Wars 2 Responds To Player Backlash Over Mount Skins
Recently we reported about Guild Wars 2 player reactions to the new RNG "Adoption License" system ArenaNet implemented for some of it's skins. The Adoption License made 30 different mount skins available to players "at a discount". The problem players have is that its a lootbox system with skins of varying quality.
And... well... you might have to actually make 30 purchases just to get the one skin you actually want. Obviously, players aren't pleased.
Yesterday, ArenaNet responded to player complaints about the system with a blog post intended to help the community understand the thought process behind the Adoption License system, noting that they "made some missteps" and offering a list of what they believe to be the benefits of the system.
As far as the missteps go, the post notes the debate around RNG-based lootboxes in gaming, the uneven spread of skins across various acquisition types, and the overly large selection dropped in the lootboxes. They then followed this up with a list of benefits that they felt made the system worth it:
- You get a brand-new, unique mount skin every time, for a substantial discount versus an individual purchase price.
- It uses a progressive mechanic. Every license gives you a new skin to use and increases the odds of acquiring any remaining skins.
- You’ve requested variety, and this is a way to support variety. Individual sale is a mechanic that works with a few, flashy skins. Using a grab bag mechanic gives us leeway to create skins to suit a wide range of player tastes while offering a lower price per skin.
They also noted that they won't be making any changes to the current selection, but they've made note of player feedback for next time. As you'd probably expect, players are a bit disappointed.
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QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.
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Voluntary retirements and resignations are on the table, too.
You'll likely need to take out challenges to your exploring so combat will be enabled.
Interestingly, this isn't going to be called "early access" anymore, though.
It's tough to take down...but not impossible!
And ESRB being an idiot and says it's not Gambling...
Can't help it, pretty much all game companies have Loot Boxes in their games now, I have yet to see one (recently release and upcoming) that doesn't have one...
Some people do prefer the gambling style of obtaining things just as some people don't. I get that you just want to buy the one or two skins you want to use out right and willing to pay more then the RNG gamble price a lot of the times. Its just that if you can't afford to gamble then don't and if you like a skin or skins and can afford it then go for and have fun either way. Just how i view things on this topic and as seeing with out often it keeps popping up on this website its not a very popular view.
If it were 400 gems, sure. If the recolors were packed in a 1600 bundle, sure. But this? This is just gatcha gem waste.
They always want what they like for minimal effort or completly free.
Its only cosmetics, its not same OP item that makes it pay2win.