From Guns to Gods: Developers Reflect on Smites Path to Official Release
Hi-Rez Studios has been teasing mythology fans with their upcoming MOBA for years, taking what was originally just a mode for Global Agenda, and driving it down a seemingly long road of changes toward what is soon to be released as Smite. The progression of the project throughout the years tells a story of sci-fi shooter gone fantasy MOBA, and provides some insight on how the third-person aspect made its introduction to the genre.
Not a single aspect of Smite was safe from day one, as major adjustments and advances to the art, characters, and environment were always at the forefront of the designers imaginations. Right alongside the adaptations of the new content spawned some game modes one doesn't typically see in a MOBA, such as the Arena Mode that throws players into a brawling deathmatch, and a 1x1 Joust mode that pits two opposing Minotaurs against one another.
Even after all the creative chaos, the team still had time to work in one more god before release, squeezing a melee/ranger known as Ullr the Glorious One into the latest pre-launch patch. Ullr's melee mode grants him a speed buff, while his ranged mode applies more physical damage, making his gameplay particularly dynamic.
This new deity and many more will all be fully functional and ready to show their wrath this March 25th.
About the Author
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
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