Average F2P Game On Steam Gets 330k Downloads
Intrepid data-gatherer Sergey Galyonkin has an interesting API tool called Steam Spy that aims to gather information about what games are sold via Steam and in what quantities. While it's not perfect, by Galyonkin's own admission, it's still a fascinating look into trends and raw data that usually isn't available. And, according to Galyonkin's recent blog post, free-to-play games rule the roost on Steam.
As the above chart shows, the average F2P game on Steam has 330,000 owners, compared to just 55,000 for the leading non-F2P category, role-playing games. The raw numbers are impressive, but there are several caveats:
First, all of this data uses Steam's categorization system, so some games might be counted as both a F2P and RPG title. Second, as Galyonkin points out, the vast majority of people to download a F2P game never pay for it; he uses 10% as an estimate, which would mean the typical F2P game has 33,000 "buyers," which put it in line with other categories. Third, while it doesn't apply much to F2P games, "owners" on Steam Spy don't necessarily mean "sales" via Steam; a game could have been bought at a retail store, via a Humble Bundle, etc.
Finally, if you look at his the Steam Spy page, sorted by Owners, you'll see Dota 2 and Team Fortress 2 at the top of the list with 51 and 28 million owners as of this writing. That's sure to throw off the average by a solid margin. Then again, the same could be said of non-F2P games like Skyrim or Counter-Strike: Global Offensive, and there are probably a lot of poorly made F2P games limping along with a few thousand downloads that are dragging the average down. It's easy to see why well-made F2P games, like TERA and PlanetSide 2, are eager to be on Steam, with the potential to add hundreds of thousands of players to their pool.
There are plenty of other interesting insights in the blog post, like a breakdown of what games go over well in other countries (Dota 2 is huge in Russia, duh) and how early access really is a game's launch, no matter how much the developers might want to think otherwise. It's worth a read.
Related Articles
- US Senator's Letter To Steam Says It Could Be The Subject Of "More Intense Scrutiny" Regarding Moderation Of "Hate Content"
- The Halloween Celebrations Have Arrived In Daybreak’s Games Including DCUO, Planetside 2, DDO, & More
- Just In Case You Thought You Actually Own Those Steam Games, Their New Disclaimer Puts That Idea To Rest
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
More Stories by Jason WinterRead Next
Chris Wilson, Lead Developer for Path of Exile, took a few moments to post an update on the official forums to give players an idea of what to expect as the ARPG moves closer to launching their expansion, "The Awakening." From...
You May Enjoy
Parents will be able to remotely view their child’s account and monitor access to chat features.
The stream will offer details on Acts, classes, end-game, and more.
Looking for something to play that captures the scale of World of Warcraft without the monthly fee?
More decorating, because that may be all you have left to do at this point.
But seriously... this is stupid to make a chart comparing the download rate between something you DL for Free versus something you have to pay to DL...
If anything, they should make a chart comparing the download rate of different F2P games side by side to see which F2P games are more popular.
F2P games get more downloads!
No sh!t, of course it's going to get more downloads.
To throw out the assumption that "10%" of players who download a game will pay money is lazy and vague and probably wrong. A 'buyer' could spend $1 or $1000. Many don't make it past the starter zone or tutorial, but these people are included for the sake of bragging rights.